fsouchu, French
@fsouchu@mastodon.gamedev.place avatar

#picotron quakotron with proper palette - still runs like dog but hey, at least pretty!!

video/mp4

Felice,
@Felice@mastodon.social avatar

@fsouchu You could get down close to 100% cpu if you used vid(3) aka 240x135. I know that's gross but at least it'd be less painful to test with.

If nothing else, you should make choosing the resolution an option. 🙂

fsouchu,
@fsouchu@mastodon.gamedev.place avatar

@Felice I suspect that's going to be trade-off - but a bit sad to use #picotron as an overpowered #pico8

twitonatrain,

@fsouchu @Felice 240x135 is approximately the resolution I used to get a playable frame rate on my 486DX66 when I first played Quake.

fsouchu,
@fsouchu@mastodon.gamedev.place avatar

@zep can you contemplate adding mouse lock? any fps work (quake or other) is a bit of pain right now!

zep,
@zep@mastodon.social avatar

@fsouchu yeah, it's sorely need for the tracker knobs too! I've added it for 0.1.0f but it will be a while before the html player catches up

Liquidream,
@Liquidream@mastodon.gamedev.place avatar

@fsouchu Still better framerate than the first time I tried to run Quake demo on an old PC that had no business even trying to 😅
Looks great! 🤩👌

fsouchu,
@fsouchu@mastodon.gamedev.place avatar

@Liquidream I first ran Quake on a P90 - I still see myself recovering my jaws on the floor 🤣

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