xeophin,
@xeophin@vis.social avatar

Turns out that when you start to zoom in on the 3D model, you start to see where you fucked up the details of the model.

😬

pb,
@pb@chaos.social avatar

@xeophin This sounds familiar! I worked on a 3d project before I went on paternity leave and the hardest part may have been finding a balance between “who cares, no-one is going to see this anyway” and “let me just grab the calipers and measure the diameter of a door handle in the real world”.

xeophin,
@xeophin@vis.social avatar

@pb This is very much my state of mind right now (and I just looooove doing things «the right way», which doesn't help when you're on a tight deadline …)

pb,
@pb@chaos.social avatar

@xeophin Oh yeah! “I could just build model these stairs, shouldn’t take more than fifteen minutes. Or I could teach myself how to do it with Geometry Nodes and I’ll have them ready by next week 🤔”

xeophin,
@xeophin@vis.social avatar

@pb Guess what exact question I pondered this weekend …

pb,
@pb@chaos.social avatar

@xeophin So, how’s your Geometry Nodes implementation coming along?

xeophin,
@xeophin@vis.social avatar

@pb Well, one idea fell flat (instancing on points works well, until you want to have some specific instances on specific points – I guess there’s a way, but I did not have enough time to figure it out), but the other works well: measuring proximity to other objects, storing that in the vertices, and then using that to influence the shader. Allows you to beautifully fade out objects.

pb,
@pb@chaos.social avatar

@xeophin Oh, that sounds neat! If I’ve learnt one thing about Blender, it’s that there’s always a way. Usually half a dozen ways, actually.

xeophin,
@xeophin@vis.social avatar

@pb Yes, and every single one of them is hidden somewhere in a 20 minute video tutorial … 🙄

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