ackack,

@aras The first comment in their forum post raises a lot of good questions as well.

e.g. "What’s going to stop us being charged for pirated copies of our games?"

Imagine if your game takes off and half of the installs are pirated? You'd end up paying more than the revenue you earned!

Yikes.

https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

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