raptor85,
@raptor85@mastodon.gamedev.place avatar

@OffTheBooks it does right what a lot of others miss, instead of new items just being effectively a key to open locks somewhere else you actually have to use their mechanics, sometimes in combination, to solve clever puzzles, while also opening up faster transversal through the areas. Wayyyy too many metroidvanias have a bunch of items that have single/specific uses and might as well have just been red key/blue key/etc.

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