Really enjoying #AnimalWell having its moment in the spotlight. What a great showcase of how putting passion into an #IndieDev project can capture the attention and interest of so many people.
For such a well-trodden genre, it’s proving there is a lot of fresh ground to cover, and indies seem to be able to do that even better than big industry players.
Makes me excited to put more energy into my own #GameDev projects as well!
@OffTheBooks it does right what a lot of others miss, instead of new items just being effectively a key to open locks somewhere else you actually have to use their mechanics, sometimes in combination, to solve clever puzzles, while also opening up faster transversal through the areas. Wayyyy too many metroidvanias have a bunch of items that have single/specific uses and might as well have just been red key/blue key/etc.
@OffTheBooks I do have to say as well though, even as a game I consider flat out amazing, it would have had a hard time spreading by word of mouth alone, lots of great games never really make it outside of dev/indie communities in any big way. A HUGE portion of it's success is that it was published and talked about by a popular youtuber.
@OffTheBooks Bigmode is Dunkey's company he started, so a built in audience of near 8 million viewers definitely helps get a game noticed. Nothing wrong with that obviously, I applaud it, the whole idea of setting up the publisher was literally to help good, smaller games succeed as he saw great games constantly flying under the radar.
@raptor85 Totally agree, and not only that… they’re all so novel and interesting mechanically. Their movement, push and pull. And even variety of uses, many of which require discovery in their own right during puzzle solving.
Much of this is even done better than the pillars of the genre. Very exciting work done here.
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