selzero,
@selzero@syzito.xyz avatar

Did you used to make computer games using STOS or AMOS?

I tried but I was too young to afford the resources I needed and ended up using copies pirated from friends. Even so it was a much better experience than the other development environments I was using at the time.

AMOS The development environment for Amiga game programming.

jbqueru,
@jbqueru@fosstodon.org avatar

@selzero I have not published anything that I wrote in STOS, but it helped me understand the framebuffer structure and, from there, it led me toward learning 68000 assembly.

metin,
@metin@graphics.social avatar

@selzero 👍

I once met the developer of AMOS, François Lionet, at a 1993 game dev event in Belgium, where we were both showing our Amiga productions to visitors.

Here's a Dutch report I wrote of the event, including a photo of François…

https://archive.org/details/amiga-magazine-24-met-team-hoi-op-oz-deel-2/page/n59/mode/2up?view=theater

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