...techniques of the eight main characters from the original game were further balanced for competitive play. 🥇
The Mega Drive/Genesis release has a size of 24 Megabit and includes an additional game mode based on Hyper Fighting with a turbo mode. 🥊
🕹️ Trivia about the game consoles of our childhood
...Mystic Quest in Europe. Sword of Mana was the fifth release in the series. 🏹
The gameplay of Sword of Mana is an expanded and modified version of the original gameplay with elements added from later games in the Mana series. ⚔️
🕹️ Trivia about the game consoles of our childhood
...to enable a cheat or other effects. 🎮
The Konami Code was created by Gradius developers finding the game too difficult to play through during testing.
They created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). After entering the sequence using the controller when the game was paused the player received all available power-ups. 🚀
...removed prior to publishing, but this was overlooked and only discovered as the game was being prepared for mass production. 😓
The developers decided to leave it there, as removing it could result in new bugs and glitches. The sequence was easy enough to remember for testers and simultaneously sufficiently hard to enter accidentally during the gameplay for unsuspecting users. ☄️
🕹️ Trivia about the game consoles of our childhood
@repeatro
"The developers decided to leave it there, as removing it could result in new bugs and glitches."
This makes me laugh, even though I've seen and worked with code that was as badly tangled as this sounds.
Removing a sequence of button presses that modifies the player abilities shouldn't really be that dangerous. 😅
...Konami of America senior vice presidents discomfort with the religious connotations of the title Akumajō Dracula, which he believed translated as "Dracula Satanic Castle". 🧛
🕹️ Trivia about the game consoles of our childhood
Will start a little series here about me browsing this Club Nintendo issue from July 1995 (Nintendo Power in the US). 📖
I explicitly bought this one recently because I have so fond childhood memories. It must have been one of the few I owned and therefore read endless times. I still remember so much of the content and now I'm excited to refresh these memories.
The cover shows Asterix & Obelix, a PAL exclusive game series. 🐗
The magazine starts with a presentation of Donkey Kong Land. One of the few games in this issue I could actually play by myself because I had a Game Boy and a friend of mine the game. 🐵
I often borrowed it from him and experienced an awesome jump 'n run with cool graphics and a challenging but fun gameplay. It was mindblowing to control the animals shown in this magazine. 🦏
Club Nintendo magazines often came with guides about the presented games. So it is with Mickey Mouse V: Magic Wands! in the issue I have in front of me. 💫
Do you remember using one of these guides to successfully proceed in a game you were stuck before? 🔍
@repeatro and the HD release of FF X for the Vita is ultimately how I finished it, even though I bought it for PS2 when it originally came out. 😅
I never could get to terms with the weirdness of X-2 though.
..beat 'em up game for the Sega Genesis, and is considered one of the greatest video games of all time. 🏆
Streets of Rage 2 was coded by the same programming team that did the first title of the series. To make it possible to add more features and additional memory cache, the programmers improved the Mega Drive cartridge specifications. 👨💻
🕹️ Trivia about the game consoles of our childhood
@repeatro hmm...is this the game that could convince me of Beat 'em ups? I tried so many, but even if I see why people might like them, I usually get bored or frustrated by this genre very quickly. 😩
The last ones I tried were "Revenge of Shredder" and the Scott Pilgrim game. Neither could keep me interested past the first stage. 😔
New Karl Jobst video about Team 0% efforts to ensure that every user-made course in Super Mario Maker has been completed before the closure of the games online services in April '24. 🏆
A good opportunity to recap for those who missed all the drama about tool-assisted level uploads. 🎭
@repeatro ohh okay. Yeah, I mentioned it to my wife, that's the only thing she could figure too haha. I guess I like to forget censorship exists sometimes. 😂
....which were originally developed for the GameCube, were updated with many of the features that were first implemented in Corruption, such as a new control scheme based on the Wii Remote and Nunchuk. 🎮
Other changes include faster load times, updated textures, bloom lighting, and 16:9 widescreen support. 📺
The credits system from Corruption was incorporated into the first two games. 🏆
@repeatro I fully agree, even though I feel like the 2D games have aged a bit better. Precision platforming in Metroid Prime is a pain and going through the same area multiple times can become a chore.
That is kinda true for the 2D Metroids as well, but IMO platforming in 2D is much easier than in 3D and requires less concentration. And most hard platforming areas in e.g. Super Metroid have an easy way around once you've cleared the area and gotten the next upgrade.
...the original SNES release. 👯
With the exception of the addition of two full motion video opening and ending sequences and new screen-transition effects used for the start and end of battles, the graphics, music and sound are left unchanged from the original. 🎞️
The only notable changes to gameplay involve the correction of a few software bugs from the original and the addition of a new "memo save" feature, allowing players to save to the PlayStation's RAM. 💾
@repeatro sorry, I should elaborate. I love that the game let's you fail forward. In fact, there are situations where it's advantageous to fail a roll. 🤯
And the story is amazing. The side quests are great, but also the slow buildup of the case and what happened to the PC.
Disco Elysium is truly one of the best games I ever played. 🥰
@repeatro it is an awful lot to read, but it's entirely worth it. I actually don't think that it took too long to get me hooked. Maybe 0.5-1h?
This game was totally made for me. 😅
...over 400 actors performed for the game. 🎬
Analyst estimations place the game's combined development and marketing budget at more than US$50 million, which would make it one of the most expensive video games to develop. 💵
🕹️ Trivia about the game consoles of our childhood
I first played LA Noire on PC, then on Switch. Both times I didn't finish. I didn't like failing so often by misread the face expressions or using the proofs at the wrong questions during the questioning 😆
@repeatro I was doing okay, but I found the driving around very boring.
The investigations are interesting enough, but they also drag on after a while.
I finished it back on the PS3, but I don't think I put more than 2h into the Switch version. 😅
...specific parameters like the life count or the number of coins. The Xploder already has cheat codes for a lot of Game Boy games. The number of codes depends on the game.
For example Bugs Bunny Crazy Castle only has one cheat code for unlimited lifes because the game has no more values to manipulate. 🐰
Games like Super Mario Land have more codes due to the fact that values like the ♥ life, 🟡 coin and ⏳ time count can be manipulated.