English Electric Lightning F.3 in RAF 111 Squadron markings at RAF Leuchars, Fife, Scotland. This aircraft was purchased by the Lightning Preservation Group at Bruntingthorpe and moved there in 2015. 🛩️⚔️📍
Not a great time to sneeze or have hiccups, zooming towards each other at frightening speeds.
The amazing Red Arrows, flying at RAF Lossimouth last weekend.
Flying approximately 650-700mph
The amazing Red Arrows, flying at RAF Lossimouth last weekend.
Flying approximately 650-700mph while only inches from each other.
Every show an unforgettable event.
What is your justice system like in your fantasy world? Do sheriffs patrol your lands? Do knights take care of the crime? Does an inquistion or religious group? If there is a famous (or infamous) group or person taking care of justice, tell us about them!
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Killer Instinct is a fighting game that went F2P last year as a teaser to get people to buy the Killer Instinct: Anniversary Edition DLC that provides balance updates, and everything available in the in-game shop.
I won't be buying it. It's pretty cheesy, and while the single-button combos make my button mashing a lot easier, my hands get tired far too quickly for this to be fun.
In general I’m fascinated with Tier 1 play. But there’s another trope that I enjoy — the old-timer who retreated from the life of adventure and war, but who for some reason gets called back into it. They’ve done their best to avoid violence. Instead violence seeks them out. The Fighter: Conscript (final name TBD) has seen things. Things no one else should see.
When they get the call to return to their former life they are no longer concerned with having the best weapon and the best armor. Their wits and experience taught them that any tool can be used for any job.
Design Goals
With this subclass the desire was to build a character who attempted to retire from their life of violence. They still know how to fight, they just stopped. Then, for whatever the cause, they re-entered the realm of warfare. Most often this transition occurs when they are on their farm, in their tavern, working their forge.
They use the weapons at hand and the armor of peasants, and yet fight like the mightiest warriors. The build should support the use of simple weapons and lesser armors with Strength being the primary stat.
Fighter: Conscript
You are a light fighter who once served as a conscript in a standing army or militia. While there you learned the horrors of war. You also learned how to survive. You fought with what was available. Then, the war ended.
Now, you attempt to forget your past. Your neighbors may look at you as a hero or a villain. That depends on your behavior and their opinion of the forces for which you fought. You go about your days, an expert smith, carpenter, vintner, or other artisan.
Recently you’ve felt the call. You are duty bound to pick up your sickle, spear, gambeson, and those well-worn boots again. Your people need help, and you are called to serve.
Tough as Nails
Starting at third level you may choose to use your Strength bonus to Armor Class rather than Dexterity when wearing any light armor or medium armor.
Plowshares into Swords
At third level you gain the following abilities as a reflection of your life after service.
You are proficient in improvised weapons.
When using simple or and improvised weapons you gain +1 to damage on a successful attack.
You gain proficiency in an Artisan’s Tool. If you are already proficient in an Artisan’s Tool you may instead choose to have expertise in that Tool.
When recovering spent ammunition you recover all of it, rather than half.
Wise Beyond Years
At seventh level you gain proficiency in Insight and Intimidation. If you already have one or both of these skills you may take any Wisdom skill instead.
Heart of the Lion
At tenth level you are noted for refusal to give up the fight. You have advantage on saving throws that would impose the following conditions: Charmed, Exhaustion, Frightened, or Stunned.
Rally from Defeat
At 15th level you inspire your teammates. When an ally within 30 feet fails a saving throw that causes damage you may use a reaction to grant them temporary hit points equal to your Fighter level + your Wisdom bonus and they may reroll the saving throw. They must accept the second result. Your ally must be able to hear you. This ability may be used proficiency bonus number of times per long rest.
Bones of Steel
At 18th level your Armor Class is adjusted by both your Strength and your Dexterity Bonus. This bonus is not subjected to a limit based on the armor. When you take damage you may use a reaction to spend a Hit Die to recover Hit Points as if you were taking a short rest.