Tearcell, 26 days ago to godot And after a long day of math and shit posting, behold! Trajectory in my #godotengine project! The fact they become mines cuz they don't actually collide with the ground is now a #feature, that I TOTALLY planned, and wanted to happen from the start. #indiegamedev #gamedevlife After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.
And after a long day of math and shit posting, behold! Trajectory in my #godotengine project!
The fact they become mines cuz they don't actually collide with the ground is now a #feature, that I TOTALLY planned, and wanted to happen from the start.
#indiegamedev #gamedevlife
After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.
aipt, 30 days ago to comicbooks Mike Carroll and John Higgins dive deep into ‘Dredd’ prequel ‘Dreadnoughts’ A brand-new 'Dreadnoughts' debuts this week in 'Judge Dredd Megazine.' https://aiptcomics.com/2024/05/14/dredd-dreadnoughts-qa/ #ComicBooks #Interviews #2000AD #feature #JudgeDredd
Mike Carroll and John Higgins dive deep into ‘Dredd’ prequel ‘Dreadnoughts’
A brand-new 'Dreadnoughts' debuts this week in 'Judge Dredd Megazine.'
https://aiptcomics.com/2024/05/14/dredd-dreadnoughts-qa/
#ComicBooks #Interviews #2000AD #feature #JudgeDredd