Every turn you and your opponent use a card from your hand to mark one on the table as your own to try and make groups of claimed cards in certain shapes (e.g. 5-in-a-row), or to sabotage your opponent's attempts. Whoever creates three shapes first wins!
Simple but fun enough for a while.
Unfortunately the game isn't bug free. In my short time playing I encountered two, one of which that cost me a victory. Traumatizing.
Glyphscape originated as a #minigame nested in a #cyberpunk hacking simulator game in 2019. The parent game has been shelved indefinitely as the scope of an ascii-based game was much more appropriate for my skill set as a programmer (or rather my lack of skills in other areas of #gamedev).
I will be posting #devlog updates here, both to document new features, and to explain bits of code that I believe will be helpful for other developers.
Access to the game is limited to internal testers at the moment, but there are plans an Alpha release in the near future.