It is the beginning of a new tutorial series for more experienced developers looking to enhance their skills. We'll go trough all the steps to create a PROPER shmup on #pico8 https://www.youtube.com/watch?v=GSx2YHy9Gp8
🎥⭐ New Video ⭐🎥
On this episode we do a deep dive into the visuals of videogame shooting. We demystify phenomena like the Wagon-wheel effect and Strobing
🎥⭐ New Video ⭐🎥
On this episode we start a multi-episode arc about how to create a sublime explosion. Today we study explosions IRL and in animation and lay down the foundations. https://youtube.com/watch?v=UXICxGco3LA
🎥⭐ New Video ⭐🎥
On this episode the quest for the perfect explosion continues as we explore our options to do the shading with #pico8 's dithering capabilities
🎥⭐ New Video ⭐🎥
On this episode our plan for the perfect explosions comes together as we create clusters of blobs which we shall call "grapes". This is how the juice is made! https://www.youtube.com/watch?v=O_89O9Atj8Q
🎥⭐ New Video ⭐🎥
This episode is the finale of our explosion subplot. We finally have our fully procedural, fully juiced-up explosion. Don't tell Musk https://www.youtube.com/watch?v=8LNLwVs4csU
heya, i’m coffeentacos. pronouns are he/him, i’m in my 30s, and am in the midst of a career change to libraries!
grew up as a sega kid and have recently decided i wanted to have easier access to that part of my youth and experience games i hadn’t gotten at the time. i’ve been diving into the sega saturn's library recently and it’s been a good time.