@aeva@ant_games@furry and it may need to do more than one down-up, depending on how realistic to want it to be: damped oscillations w/ same velocity, but progressively less vertical motion in both directions
Currently adding a new enemy that is a bit smarter. It can jump to climb, has two types of attacks, one of which is stronger and makes it impossible to use a shield, and it returns to its zone if it goes outside of it. In the future, I plan to improve the AI of existing enemies too.
I just updated the demo version of my game, I think it looks like a small update for players, but I spent a lot of time working on it.
I added some options, key customization, and improved the inventory by rewriting the item usage system.