Sophie, to random
@Sophie@dice.camp avatar

You can paste #picotron sprites into the code editor to get illustrated code comments!

(and edit the line if you want to see the pod data for the bitmap)

super neat!

Ronflaix, to random
@Ronflaix@mastodon.gamedev.place avatar

Got a small idea and wrote code for GUI: vertical and horizontal splitters.

Hey @zep, do you have any guidelines for GUI code? Right now those are piggy-backing the GUI lib's ability of regenerating a widget's dimensions with width_rel and height_rel. Do you have anything in mind regarding their usage? Do you think I should I offer an explicit way for the inner children to override the dimension assignment?

#picotron

Video capture of Picotron showing a cart running in which I wrote GUI splitters like in modern GUIs.

Ronflaix, to random
@Ronflaix@mastodon.gamedev.place avatar
Sophie, to random
@Sophie@dice.camp avatar

My #picotron vector editor is coming along nicely. Today I got scaling/rotation/moving and multi-layer selection working!

recorded gif showing me editing an image of a cartoon scarecrow's head, I adjust some sunglasses over its eyes.

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

First mock-up/design of , a planned evolution of , which was my 1st attempt to create a adventure game engine. 🗺️🏗️
This time tho, should enable me to add the built-in editor that I never had room to complete in the version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇)

sako, to random Japanese
@sako@mastodon.gamedev.place avatar

cross your eyes 2
#picotron

video/mp4

sako, to random Japanese
@sako@mastodon.gamedev.place avatar

cross your eyes #picotron

video/mp4

josh_kit, to random

I've made a #picotron tool to allow you to download carts without messing with the console!

https://www.lexaloffle.com/bbs/?tid=141364

luchak, to random
@luchak@6t.vc avatar

A little light raymarching in #picotron . It's possible to squeeze out a few more iterations at the same framerate by dropping the color and getting rid of the highlights, but it's more fun this way.

A low-res animation where the camera moves forward through a rotating grid of slightly shiny red, blue, yellow, and white spheres.

Ronflaix, to random
@Ronflaix@mastodon.gamedev.place avatar

So I programmed a goomba-ish enemy in the prototype with the player in mind and I didn't think once that my collision detection could end up allowing the pushable ball to squish those slimes.

So that's the systemic thing that the game designers dream of, right? :D

#picotron

Video capture of Picotron running a custom project of a platfomer where the protagonist pushes a steel ball down a cliff to squish some slimes and them goomba-jumps on them.

Liquidream, to random
@Liquidream@mastodon.gamedev.place avatar

I fired up #Picotron this morning and saw something new in the code editor! 😱
Guess it was only unlimited tokens during the introductory price period..? 👀
#Pico8 #WhatDayIsThis #YesImGoingToHellForThis

Werxzy, to gamedev
@Werxzy@mastodon.social avatar

https://www.lexaloffle.com/bbs/?tid=141288 I released version 0.1.1 that has a few bug fixes and slightly better card placement control. #picotron #gamedev #indiedev

video/mp4

Sophie, to random
@Sophie@dice.camp avatar

omfg #picotron would be perfect for point-and-click adventure games 😱

zep, to random
@zep@mastodon.social avatar
Werxzy, to gamedev
@Werxzy@mastodon.social avatar
Liquidream,
@Liquidream@mastodon.gamedev.place avatar

@Werxzy So well-polished for an early #Picotron game. Was a complete joy to play (+possibly my fav Solitaire clone now!) 😊
Hoping some day we can use the classic 🏝️ card back you recreated?
Again, congrats on the release 👏

Completing the game solitaire, made in Picotron, with confetti at the end

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🎨 Pico-TRON 🖼️
Take your into the grid with this all-in-one cart:
🎨 TRON Colour Theme
🖼️ 5x TRON Legacy Wallpapers
💾 Included Installer!
https://www.lexaloffle.com/bbs/?tid=141276

load

video/mp4

Liquidream, to random
@Liquidream@mastodon.gamedev.place avatar

How it started:

Alice tumbling down the rabbit hole (is me!)

pavilion, to random

Making concepts / live prototype for a #picotron 4ch tracker. #pfx6416

video/mp4

yihangho, to random
krajzeg, to random
@krajzeg@mastodon.gamedev.place avatar

A literal easter egg in 😅

> load

and post your egg downthread 🥚

Painting an easter egg in a cute Picotron app.

thomaswm, to gamedev
@thomaswm@mastodon.social avatar

Here's the result of a little Picotron experiment tonight. (Manually re-created the sprites.) Of note, all the sprites use the default palette, with the exception of Locke's hair. I had to set a customized colour to match his SNES sprite since the other colours I tried weren't quite right. In the years to come, I bet we're going to see some very impressive Picotron carts.

A small Picotron scene. Link, from The Legend of the Zelda: A Link to the Past crudely moves around a barren map, with a few stone, bush, and flower sprites scattered about. Locke from Final Fantasy VI makes an appearance, but he is just standing around looking all cool.

bails80, to random
@bails80@mastodon.gamedev.place avatar

Got a bitmap import function for #picotron tonight, which spawned a random seasonal screensaver cart.

https://www.lexaloffle.com/bbs/?tid=141211

fsouchu, to random French
@fsouchu@mastodon.gamedev.place avatar

fantasy console #picotron chocking on some famous start level geometry :)
note: colors are just face indices, makes for a pretty picture

https://www.youtube.com/watch?v=0xDfUrInIJE

ryan_nurse, to random

Finally had a chance to noodle around in #picotron. First step, naturally, was to create a custom navy-blue "dark mode" theme.

I'll be off on holiday later today but when I get back I'll need to have a go at creating my own wallpaper.

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