A 1991 Indiana Jones and the Fate of Atlantis demo uses this strange EGA sprite of a sailing ship as a placeholder for the overhead view of the Nazi submarine.
@konstantinosd I'm pretty sure the basic puzzle idea for that scene was recycled for the jungle mini-maze in Tikal in Fate of Atlantis - Indy has to shepherd a jungle rodent through a series of false interlocking paths onto the one true path so it can get rid of a snake. #monkeyisland#lucasarts#indianajones#fateofatlantis#adventuregames
Indiana Jones and the Fate of Atlantis (1992) is one of my favourite adventure games. It had a great story and it's a shame they didn't adapt this into a movie.
Starting to look good... Of course, this will all be for naught unless I can figure out how to wire up the Mac buttons to the SCUMM verbs, and when to show and hide the GUI. But it's obviously possible, seeing how the original did it.
I thought it would be much worse, but ScummVM provides simple access to the classic Mac fonts now. So far it's been fun messing around with it.
@et_andersson@ja2ke IIRC there was a Mac CD game pack that included #MonkeyIsland 1 & 2. That might have been when the MI1 copy protection was removed.
The Mac floppy versions of MI2 and #IndianaJones and the #FateOfAtlantis were unusual in that they only made the player enter the copy protection the first time you started the game!
FOA actually had three separate Mac ports - 68k floppy and CD versions by Eric Johnston, and @aaronsgiles's PowerPC CD re-port/upgrade. That was very unusual.
A very early build, showing an early version of the stagehand from Sophia's theater in New York City. Also notice the other temp sprites: Sophia is Elaine from #MonkeyIsland 1 EGA, and the Nur-Ab-Sal puppet is Chaos from #LOOM.
The final version of the stagehand in-game. Basically only his palette was changed, and it's still heavily influenced by EGA.
@JuliaMinamata
3) Some sailors on the submarine in the Team Path. If Indy orders the crew to the "stern torpedo bay" and walks into the corridor below them, their sprites can be seen in all their EGA glory.
Originally #FateOfAtlantis was going to have a separate EGA downgrade that would be published after the VGA version, but this was cancelled because the published game included a driver that could downgrade the graphics to EGA in 640x350 resolution on the fly. #lucasarts#adventuregames (2/2)
Playing the FM Towns ports of #MonkeyIsland 1 & 2 and #IndianaJones and the #FateOfAtlantis in @aaronsgiles's DREAMM emulator, I noticed the Save/Load GUI is clunkier than the original PC versions in a couple of ways.
If you scroll down the savegame list to load a game, the next time the GUI comes up, it won't remember where you were like on PC, but always starts from the top.
And once you select a game to load, it doesn't load immediately; you have to hit the "OK" button first as well.