NES Elite contains a full-blown sound driver by David Whittaker, one of the most prolific game musicians ever. And now, his engine has been documented.
NES Elite has more sound effects than you can shake a rain-stick at. There's even the sound of Trumbles being fried by the sun. This is how it works...
The view system has been totally revamped for NES Elite, and now supports font-loading, the icon bar and fancy fading between views. Read all about it.
Sprites help NES Elite get around the limitations of the tile-based screen. Find out how they're used, from stardust particles to ships on the scanner.
Next up is the fundamental concept of bitplanes, which NES Elite uses to create its super-smooth vector graphics. Prepare to have your brain stretched!
The thing with #EliteDangerous is: I'm totally disinterested in the #Thargoids and the devs keep adding stuff for that. I just want to explore intriguing planets and maybe get a bit more Guardian archeology. And if the FPS elements would be half-decent, I wouldn't mind going on a campaign for the Alliance military/intelligence, bit spying, bit hacking, bit shooting. Alas, it's those Goids...
o7 Commanders! Fired up #EliteDangerous on my #SteamDeck after many months of hiatus. Found my way back from Illum's Reach to Beagle Point. Will meander slowly back to the bubble over the coming weeks and months.
Now that you know how to draw individual pixels on the NES, it's time to find out how to draw lines, and without using too many of those precious tiles.
Drawing individual pixels on computers is easy - just poke the screen. Drawing individual pixels on the NES is really hard. This explains how it's done.
The epic split-screen mode in BBC Micro Elite is famous, but did you know the NES version also has a split screen? And without using any timers. Clever stuff!