markmoxon, to retrocomputing

New #NES Elite deep dive (24 of 25)

Thargoids, it's always Thargoids. The second mission sees us racing across the galaxy, escaping from alien attack as we transport plans for the Navy.

https://www.bbcelite.com/deep_dives/the_thargoid_plans_mission.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (23 of 25)

The first of three in NES Elite, the Constrictor mission is a game of cat and mouse. Watch out for the VICIOUS WHORESON BEETLE HEADFLAP EAR'D KNAVE!

https://www.bbcelite.com/deep_dives/the_constrictor_mission.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (22 of 25)

NES Elite contains a full-blown sound driver by David Whittaker, one of the most prolific game musicians ever. And now, his engine has been documented.

https://www.bbcelite.com/deep_dives/music_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (21 of 25)

NES Elite has more sound effects than you can shake a rain-stick at. There's even the sound of Trumbles being fried by the sun. This is how it works...

https://www.bbcelite.com/deep_dives/sound_effects_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (20 of 25)

Ever wanted to see Elite playing itself? Leave NES Elite alone and it will do just that - and it turns out that it's a proper anarchist! Who knew...

https://www.bbcelite.com/deep_dives/auto-playing_the_combat_demo.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (19 of 25)

NES Elite takes the scroll text demo from the 6502 Second Processor version, and adds combat training and some pretty cool music. It's a nice feature!

https://www.bbcelite.com/deep_dives/the_nes_combat_demo.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

PixelBandits, to EliteDangerous
@PixelBandits@nerdculture.de avatar

Somehow, after eight years, is still our most-played title of the year.

Our GOTY coming a close second and the incredible (and still improving) up in third.

What a year it has been for gaming. Same again in 2024, please <3

markmoxon, to retrocomputing

New #NES Elite deep dive (18 of 25)

At the heart of NES Elite is the original BBC Master Elite. Case in point: the BBC's key logger is still there, just with NES controllers bolted on.

https://www.bbcelite.com/deep_dives/bolting_nes_controllers_onto_the_key_logger.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (17 of 25)

The main loop in NES Elite has a different structure to the other Elites, as the combat demo is fully playable. The flight loop is therefore reusable.

https://www.bbcelite.com/deep_dives/splitting_the_main_loop_in_the_nes_version.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New Elite deep dive (16 of 25)

The view system has been totally revamped for NES Elite, and now supports font-loading, the icon bar and fancy fading between views. Read all about it.

https://www.bbcelite.com/deep_dives/views_and_view_types_in_nes_elite.html

markmoxon, to retrocomputing

New #NES Elite deep dive (15 of 25)

BBC Micro Elite prints text using the operating system's font. The NES has no operating system, so NES Elite comes with its very own font system.

https://www.bbcelite.com/deep_dives/fonts_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (14 of 25)

NES Elite supports English, German and French text. Read all about accented characters and rearranging the screen to fit in those extra-long words.

https://www.bbcelite.com/deep_dives/multi-language_support_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (13 of 25)

Sprites help NES Elite get around the limitations of the tile-based screen. Find out how they're used, from stardust particles to ships on the scanner.

https://www.bbcelite.com/deep_dives/sprite_usage_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to pixelart

New #NES Elite deep dive (12 of 25)

The system/commander images in NES Elite are lovely examples of early 1990s #pixelart. They also use more colours than standard NES tiles; here's how.

https://www.bbcelite.com/deep_dives/displaying_two-layer_images.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New Elite deep dive (11 of 25)

Even with a whopping 128K of ROM to play with, NES Elite has to compress all those beautiful bitmap images to fit them in. Here's how it's done.

https://www.bbcelite.com/deep_dives/image_and_data_compression.html

markmoxon, to retrocomputing

New #NES Elite deep dive (10 of 25)

Finally, we bring it all together to explain exactly how NES Elite draws smooth vector graphics on a tile-based console. This is the big one - enjoy!

https://www.bbcelite.com/deep_dives/drawing_vector_graphics_using_nes_tiles.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (9 of 25)

Next up is the fundamental concept of bitplanes, which NES Elite uses to create its super-smooth vector graphics. Prepare to have your brain stretched!

https://www.bbcelite.com/deep_dives/bitplanes_in_nes_elite.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (8 of 25)

In the first of today's triple-bill of articles, we look at the two main graphics buffers that lie at the heart of NES Elite's vector graphics engine.

https://www.bbcelite.com/deep_dives/pattern_and_nametable_buffers.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

jynersolives, to EliteDangerous
@jynersolives@mastodon.social avatar

The thing with is: I'm totally disinterested in the and the devs keep adding stuff for that. I just want to explore intriguing planets and maybe get a bit more Guardian archeology. And if the FPS elements would be half-decent, I wouldn't mind going on a campaign for the Alliance military/intelligence, bit spying, bit hacking, bit shooting. Alas, it's those Goids...

jynersolives,
@jynersolives@mastodon.social avatar

Is anybody still playing #EliteDangerous by the way???

jynersolives, (edited ) to EliteDangerous
@jynersolives@mastodon.social avatar

o7 Commanders! Fired up #EliteDangerous on my #SteamDeck after many months of hiatus. Found my way back from Illum's Reach to Beagle Point. Will meander slowly back to the bubble over the coming weeks and months.

markmoxon, to retrocomputing

New #NES Elite deep dive (7 of 25)

Now that you know how to draw individual pixels on the NES, it's time to find out how to draw lines, and without using too many of those precious tiles.

https://www.bbcelite.com/deep_dives/drawing_lines_in_the_nes_version.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (6 of 25)

Drawing individual pixels on computers is easy - just poke the screen. Drawing individual pixels on the NES is really hard. This explains how it's done.

https://www.bbcelite.com/deep_dives/drawing_pixels_in_the_nes_version.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

markmoxon, to retrocomputing

New #NES Elite deep dive (5 of 25)

The epic split-screen mode in BBC Micro Elite is famous, but did you know the NES version also has a split screen? And without using any timers. Clever stuff!

https://www.bbcelite.com/deep_dives/the_split-screen_mode_nes.html

#retrocomputing #retrogaming #8bit #c64 #elitedangerous #bbcmicro

markmoxon, to retrocomputing

New #NES Elite deep dive (4 of 25)

Time for more memory analysis, with a look at the MMC1 controller and how Elite uses it to squeeze 128K of ROM and 16K of RAM into a single cartridge.

https://www.bbcelite.com/deep_dives/splitting_nes_elite_across_multiple_rom_banks.html

#retrocomputing #retrogaming #8bit #bbcmicro #c64 #elitedangerous

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