gamingonlinux,
@gamingonlinux@mastodon.social avatar
gamingonlinux,
@gamingonlinux@mastodon.social avatar

The more I think on it, the worse it sounds. How exactly are they tracking installs? We need it to be clear on what they're tracking, otherwise that's a big privacy red flag.

And how accurate will it be? What about pirated installs? Charity keys? Etc. So many bits unclear.

vildravn,
@vildravn@mastodon.gamedev.place avatar

@gamingonlinux Obviously this can be different for Unity, but aren't most of revenue thresholds etc. usually self-reported?

gamingonlinux,
@gamingonlinux@mastodon.social avatar

@vildravn there's no way they will rely on users accurately manually reporting this kind of thing

vildravn,
@vildravn@mastodon.gamedev.place avatar

@gamingonlinux Maybe not and it will definitely make me suspicious of any Unity game going forward.

gamingonlinux,
@gamingonlinux@mastodon.social avatar

A comment on the article brings up an interesting point: what about GOG offline installers? Add to that Epic Store freebies? The list of uncertain ways this could be a problem just keep appearing.

gamingonlinux,
@gamingonlinux@mastodon.social avatar

Oh and hey, it's a flat-fee.

So...if you're already over the thresholds and you run a sale, you're already getting less - and then you're paying Unity a flat-fee for each of those new players!

Lmao. Unity RN:

Bugs Bunny Money GIF by Looney Tunes

gamingonlinux,
@gamingonlinux@mastodon.social avatar

So games under $10 using Unity, just won't run sales now?

gothpanda,
@gothpanda@pandapla.net avatar

@gamingonlinux This sounds like an idea that an exec had and just ran through, and no one got a chance to actually think about it before doing it...

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@gamingonlinux this is ridiculous...what if I have 10 devices and install on those the same game? I won't risk anything, but the devs hate going bankrupt? I think this is something that they have to rethink... what about free-to-play games, like genshin impact? Not that I care about the game or the company, but I mean, I think they will l definitely say something about that...

jmcs,
@jmcs@jsantos.eu avatar

@bonaccolto90 @gamingonlinux the devs will probably prevent you from installing the game more than once. And good luck if you are in a place without reliable internet.

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@jmcs @gamingonlinux they can prevent me to be connected simultaneously, how can they prevent me to install it? The game is basically a zip file and at the extraction there is everything it needs, game, maps, model, anticheat, you name it... I just need to open the game once to ping unity to their server, if it works like that...

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@jmcs @gamingonlinux also think about the phone installs... similar concept, they can't prevent me to install their game on multiple devices...it's not their phone...it doesn't run "cognoverse" or "whatever their name is" OS...

jmcs,
@jmcs@jsantos.eu avatar

@bonaccolto90 @gamingonlinux they can try to fingerprint your computer. If the fingerprint doesn't match the previously used device, you are free to buy the game again. Phones make it even easier to do this, since they are much more locked down by default.

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@jmcs @gamingonlinux this can't happen... Ever... Period... To the account? Yes... But PCs? No... Definitely not... We are talking like steam or epic out any other platform where you can buy games doesn't exist... We are taking like people don't have account... people change phone or PCs multiple times...not accounts...imagine buying the same game 500 times...

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@jmcs @gamingonlinux and think about this...If I change my graphics card, or the memory, or the CPU, the fingerprint will change because it has to be bound to something, like the CD key of Microsoft...

jmcs,
@jmcs@jsantos.eu avatar

@bonaccolto90 @gamingonlinux I see you never had the joy of having Microsoft Office stop working because you replaced the wrong piece of hardware and it decided it was a different computer. It shouldn't happen, but customers have endured worse.

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@jmcs @gamingonlinux no, never happened... always used Free and open source software and never had problems... With Windows previously and especially now on Linux...

bonaccolto90,
@bonaccolto90@fosstodon.org avatar

@gamingonlinux also, as you said before, this is a privacy concern... I won't have this crap on my PC...

HeroOfDermwood,
@HeroOfDermwood@mastodon.social avatar

@gamingonlinux What about families who install a single purchase on multiple computers and consoles? And yes, what are they tracking to identify a unique install?

ben,
@ben@mstdn.games avatar

@gamingonlinux What about me installing it on my PC and my Deck? Will it cost twice?

gamingonlinux,
@gamingonlinux@mastodon.social avatar

@ben they must be sending some identifier I assume, but like what exactly?

doragasu,
@doragasu@mastodon.sdf.org avatar

@gamingonlinux @ben And what about me installing it on the Deck, formatting the Deck and installing it again?

DaniES,
@DaniES@hachyderm.io avatar

@gamingonlinux And if I install a game in multiple devices, does it count as multiple installs? What if I do family sharing on Steam? What if the same install is used by multiple people, like on a Steam Deck? What if I uninstall-reinstall the game multiple times, to save space or simply because I change PCs?

The more I think about it the more useless an "install" is as a metric, honestly.

vonxylofon,
@vonxylofon@witter.cz avatar

@gamingonlinux I don't see this working without the installer phoning home. New games will need to be online-once or always online. Either way, unless this is reversed, I think this is the end of Unity as a platform for low-to-moderately successful indies as we know it.

cygnathreadbare,
@cygnathreadbare@masto.ai avatar

@gamingonlinux Since I'm usually low on space in my internal hdd's I uninstall and reinstall some of my favorite games a lot.. will that actually cost money to the devs now?

AMS,

@gamingonlinux Figure out the unity tracking, make a patcher that sends epic-bliz-micro-vision account keys for all your indie games.

Bayou_wulf,
@Bayou_wulf@mastodon.social avatar

@gamingonlinux That has been my question. I doubt publishers and stores are going to want to track this information, so that leaves Unity phoning home...

gamingonlinux,
@gamingonlinux@mastodon.social avatar

*Article updated with some added clarifications for you.

ampersandrew,
@ampersandrew@mastodon.world avatar

@gamingonlinux Unity must have woken up and thought they just had too many customers and needed to cull them down or something.

gamingonlinux,
@gamingonlinux@mastodon.social avatar

*Added Unity's statement on the changes to the article.

silo_bear,

@gamingonlinux

This seems like a really clumsy way to go about things. Including the fact that nobody agreed to these terms when their game was created.

#gaming

stigatle,
@stigatle@activitypub.stigatle.no avatar

Oofff. They are just creating more and more reasons why not to use it .

lbcp,
andreagrandi,

@gamingonlinux they have actually lowered the fees (or increased the threshold).

I registered for a Unity Personal account a few days ago and it said "you need to make 100k$ or less per year". Now it is 200k$ so people can make double money than before without paying a license fee.

fakeplastictree,

@gamingonlinux From my understanding based solely on reddit comments, people tend to move from Unity to Unreal for various reasons. Is that correct?

gamingonlinux,
@gamingonlinux@mastodon.social avatar

@fakeplastictree yep, Unity keep fucking up

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