SirLich, What kind of work do you share between your Godot projects, and how?
Currently I can think of the following:
- Actions (e.g., quickly setup common input actions)
- Plugins (some encapsulated tool usually with editor support)
- Templates (something you intend to edit, like a base character controller)
- Asset/Collections (some scripts/scenes which you could inherit from/use, but wouldn't be expected to edit, such as ui-components)