Whenever someone from today's Gen Z generation tells me they're tired, I reply that I understand today's world is crazy (I have a brother who is 10 years younger, so I'm up to date with "we're a tired generation"), but imagine that I, at your age, studied two majors a day, I had three jobs (I worked in an advertising agency, partly in IT and worked casually in a company writing applications for EU funding) and in the meantime I paid off the loan for my first apartment. #easy#füntimes
@aeva there was a time when I slept for 3 hours at a time 😆 (coffee and sports kept me awake then). But insomnia is a serious matter, no kidding #hugs 💖
I love what Zoë Noble is doing for the #childfree folks.
Great initiative: *We are Childfree’s “Building Bridges” workshops help companies meet the needs of childfree colleagues and foster understanding between parents and non-parents. https://wearechildfree.com/building-bridges/
TIL: 1. Kotlin Multiplatform takes advantage of Kotlin's ability to compile for several platforms, resulting in native libraries that may be used by native apps.
Kotlin's native approach allows for efficient execution at runtime, as it doesn't require an additional layer to communicate with device hardware and compiles to native binaries for faster execution.
++ Kotlin has an extremely clear codebase. React N. yoü have a worthy rival.
"The AI Incident Database is dedicated to indexing the collective history of harms or near harms realized in the real world by the deployment of artificial intelligence systems. Like similar databases in aviation and computer security, the #AI Incident Database aims to learn from experience so we can prevent or mitigate bad outcomes."
(cool but "⚠️" still in development #indiegame)—> https://store.steampowered.com/app/355750/Miegakure/ based on the principles of #4D geometry, generally the player is able to move in directions that are impossible in our everyday #3D world, such as passing through walls or observing objects from multiple angles. to achieve this, #Miekagure uses orthographic projection to flatten the 4D into a visible 3D representation (some of the techniques developed for the game have wider applications beyond gaming)
Take a non-convex 3D object, say the Blender monkey "Suzanne" (image 1).
If you perform an orthogonal projection of this 3d mesh onto a 2D plane, say the floor (image 2), then you end up with tons of overlapping geometry and it becomes a mess.
If you instead slice it with this plane, you get a shape that's intelligible in 2D (image 3).
That's why they decide to slice instead if project from 4D to 3D.
Ok...so, the cartoonish "blue" has migrated to Calckey and Misskey, from now on — "photorealistic" photos at@daridrea or @candidobserver, and serious discussions about programming/engineering on Mastodon 🙃 (unfortunately, sarcasm is written into my DNA, so be forewarned after all).
anyway, have a rainbowish weekend y'all! 🏳️⚧️🏳️🌈🤘💖