adngdb, to geopolitics
@adngdb@tutut.delire.party avatar

Poncho a eu un accès exclusif à la version complète de Dawnmaker. Découvrez le jeu avec lui :

https://www.youtube.com/watch?v=cE-G_-d3uRQ

TreseBrothers, to steam
@TreseBrothers@mastodon.social avatar

We've released update 89 with a brand new storyline!

https://store.steampowered.com/news/app/1021210/view/4142827871712324530

Plus: new hacking combat drugs, updated lore entries, better inventory filters, and more! 🎮

#Steam #VideoGames #RPG #TurnBased #Cyberpunk #cRPG #PCGaming #LinuxGaming #MacGaming #IndieGame #Gaming

TreseBrothers, to PCGaming
@TreseBrothers@mastodon.social avatar
TreseBrothers, to VideoGames
@TreseBrothers@mastodon.social avatar

We are just one week away from adding Cyber Knights' final core feature: safehouse basebuilding!

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/?utm_source=mastodon&utm_campaign=safehouse-1-week-teaser&utm_medium=tresebrothers

Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.

video/mp4

TreseBrothers, to cyberpunk
@TreseBrothers@mastodon.social avatar

Working on a Steam page screenshots update for Cyber Knights - https://s.team/a/1021210/ - since we've made so many visual upgrades.

Which of these screenshots most immediately screams "squad-based tactical RPG" to you? Which one makes you want to see more of the game?

#Cyberpunk #RPG #VideoGames #TurnBased #Games #PCGaming #LinuxGaming #MacGaming #Steam #Gaming #GameDev #IndieDev #TurnBasedTactics #sRPG #TurnBasedStrategy #TurnBasedThursday

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jake4480, to steam
@jake4480@c.im avatar

The Turn-Based Thursday Fest starts today on Steam and goes for 4 days (until April 8). It's pretty funny browsing through the list of games included, as half of them are already on my wishlist 😂

https://store.steampowered.com/sale/TurnBasedThursdayFest

#TurnBasedThursdayFest #Steam #SteamGames #roguelikes #roguelike #TurnBased #RPG #TwinStickShooters

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

It took a bit of tweaking to get the frame rate right, but here is the second walk cycle on an in-game sprite for my game 'Future Ghost'.

Earth gravity this time!

video/mp4

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

Partially rotoscoping directly on the computer speeds up the animation process considerably. So far, the output seems consistent with the Mars walk cycle for the protagonist. This was based on footage of my youngest child, which I'll show in a comment.

Next to add some finer linework and colour.

#indiedev #indiegame #indiegamedev #solodev #animation #comicart #scifi #pointandclick #turnbased #rpg #jrpg

video/mp4

pineboxgames, to scifi
@pineboxgames@mastodon.social avatar

【SOUND ON!!】【SOUND ON!!】【SOUND ON!!】

My game's title screen, featuring music by the deeply talented Old Man May (aka The May, ex Vienna Ditto). Here are his links...
FB: https://www.facebook.com/people/Old-Man-May/100093071222067/
Bandcamp: https://themaythemay.bandcamp.com/

#indiegame #indiegamedev #gamemusic #scifi #pointandclick #turnbased #rpg

A view of a mountain range in transitions between seasons, with the title "Future Ghost" and a video game starting menu superimposed

pineboxgames, to indiegames
@pineboxgames@mastodon.social avatar

Comparison of the sketch animations and final walk cycles for the protagonist in his "envirosuit" outfit, from upcoming point & click / RPG 【Future Ghost】

video/mp4

swordofseiros.wordpress.com, to Persona
@swordofseiros.wordpress.com@swordofseiros.wordpress.com avatar

The first time I played Soul Hackers 2 must have been about two years ago and I found the game to be very strange. It maybe wasn’t the best game to get into the Megami Tensei universe due to the wave of critique it got (it’s a bit hard to unsee that) and the first dungeons and areas weren’t inviting enough from the perspective of a new player (i.e., my perspective exactly.) The whole thing didn’t go very well. I loved Ringo and the art, but it was as far as I got. For some reason, I didn’t pay attention to the music. I played it on Xbox Game Pass and these things tend to happen when we try a new game for “free.” If we don’t get immediately captivated by the gameplay and environment, we can move on to something more palatable, so there’s little effort involved. Also, we need to account for the lack of context because everything in megaten games has a continuous set of references that can and will be lost on someone unfamiliar with the universe.

https://swordofseiros.files.wordpress.com/2024/03/20240210213128_1.jpg?w=1024Let’s admit, Ringo is awesomeAnd then there’s this thing I can describe as “it’s not you, it’s me.” I react strongly against new experiences and it’s a constant struggle to counteract that. Even in the real world, if things aren’t predictable and constant, I panic. So, when I manage to get into new things it’s like a miracle and I treat those experiences like so. If I manage to overcome a challenge, I relegate it to the realm of the unbelievable. My biggest life challenge was moving to another country to work and learn another language in adult age. From my perspective this is unbelievable, a miracle. Of course, I had the help of an angel and short thereafter, the help of an army of angels, however I managed to overcome my anxieties and step into new ground making it my own to the best of my ability. This doesn’t digress too much on a micro level from experiencing a new game that’s completely detached from what I am familiar with, or a movie, or a book, or traveling.

https://swordofseiros.files.wordpress.com/2024/03/2024021623155100_s.jpg?w=1024An army of angels – Shin Megami Tensei VBack to Soul Hackers 2 we have to fast forward a bit when I landed on my post-Persona 3 Reload situation, which was a very different one. With Persona 3 Reload I finally paid attention to the demons (the personas) and during my hesitant attempts at Shin Megami Tensei V I started comparing them just for fun. They are very similar and sometimes have different names but are instantly recognizable. They’re a joy to look at! Then the battle systems of exploring weaknesses and fusing powerful demons with a variety of skills could have been (and still are) a bit overwhelming but I adapted to it and now I’m not afraid to mess up. The games provide mechanics to correct many mistakes, at least the newer ones.

I started enjoying dungeon crawling with the new Tartarus and now the old Tartarus from Portable doesn’t bother me that much. The same happened with the dungeons from SH2. At first, they can seem barren and very boring, however when we enter the Soul Matrix and progress a little more in the story, the dungeons also develop into a puzzle of sorts and an invitation to test our spatial awareness skills. They can be very laborious in the sense that they’re long, therefore I need to clear them in the same gaming session in order to keep track of where I was and study when I should backtrack to gain access to other areas. I plan my sessions accordingly while completing all the Soul Matrix quests in the process to spare time. I only progress the main story when I don’t have anything else to do inside the Soul Matrix and when I’ve cleared all jobs given by Madame Ginko at Club Cretaceous. I enjoy this loop.

https://swordofseiros.files.wordpress.com/2024/03/20240303001232_1.jpg?w=1024Saizo sector 3F inside the Soul Matrix is a bit crazyIn order to unlock gates in the Soul Matrix we have to increase our soul level with Arrow, Milady and Saizo by engaging into a number of activities and hangouts. By exploring the dungeons thoroughly, we gain access to objects picked up by the demons doing reconnaissance which in turn are used to unlock more hangouts. When the soul level reaches a certain threshold the gates inside the Soul Matrix can be unlocked. The Matrix also expands through main story progression. The game flow feels very natural and the story, although not as dark as Persona 3 Reload, is well told through the experiences of an older cast of characters way past high school age. It’s a breath of fresh air and I’m glad that I’m finally able to enjoy this game.

https://swordofseiros.wordpress.com/2024/03/05/soul-hackers-2-anxiety-and-dungeon-crawling/

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pineboxgames, to indiegames
@pineboxgames@mastodon.social avatar

Saturday, it's a Saturday
It's another

Cutscenes in 'Future Ghost' look like the pages of a comic. Here's the very first one.

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

Come for a little mountain hike on an atmospherically conditioned Mars.

Tweaked a few things, based on feedback. What do you think?

From work-in-progress indie game 'Future Ghost'. Watch in full screen for best results!

video/mp4

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

Which do you prefer, Old (left) or New (right)?

View at full size for best effect.

Experimenting with backdrops for my game 'Future Ghost'.

video/mp4
video/mp4

pineboxgames, to animation
@pineboxgames@mastodon.social avatar

For I bring you the first bit of proper in-game footage from my game 'Future Ghost'.

Would you want to keep playing after an opening cutscene like this?

(Full-screen, sound on for best results!)

video/mp4

sustainrelease, to Steamdeck
@sustainrelease@mastodon.social avatar

There's a couple of games from which I think they will be extra fun to play on a . I'm looking forward to installing the old at some point. For the time being, a little session of just feels pretty nice, too.

swordofseiros.wordpress.com, (edited ) to gaming
@swordofseiros.wordpress.com@swordofseiros.wordpress.com avatar

Contains some spoilers for Persona 3 Reload

I’ve been having the best journey I could possibly have with Persona 3 Reload. It has been a surge of story twists and side-stories to remember in the future. It’s a game that leaves a lasting impression on us, a rarity, a little gem, a precious treasure, a work of art, a pleasure through and through. I’m so glad I can play this now among many other good games. Atlus is on a spree and the year is only at the start. I believe I’ll be playing Atlus games for the remainder of 2024 but I’ll try to take some breaks with other games in between. Usually, I play one long game and one short game at the same time. When I finish a long game, I play another short game, and then start a new long-running game. However, this time, from all the games I’ve installed on pc or started on Switch, it’s always something in the order of 100+ hours.

When I wrote about Trails of Cold Steel, I thought “how am I going to play this now?” and I really, really want to, but I think it will have to wait a bit. I intend to play Soul Hackers 2 after finishing Persona 3 Reload. On the Switch I’m playing Shin Megami Tensei V and now we have the Vengeance variation coming. Should I finish my version or start the new one? Do I even have time and health for any of this? Why am I even thinking about this? Since my brain is glitching, I need to do two things. Enjoy the games that I’m currently playing and maybe read the internet a little less often. Being on top of things happening this year is exhausting. We already knew this would happen at the start of 2024 with jrpgs. I will buy the Switch games I want, and they will rest comfortably on my display until I have time to play them. And then a new console will come. There’s no point in being on top of things.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_14_2024-12_59_18-am.png?w=1024

Persona 3 Reload deserves all the time I could put into it and after the events of the first part, where we all thought we would defeat the last Shadow and end the Dark Hour, there was a twist. We were betrayed by the one who guided our steps. It isn’t unheard of, but it hurts nonetheless. When I started Persona 3 Portable on the Switch just to take a peek and compare the character portraits (and I admit, it was also an excuse to hear Tara Platt as Mitsuru again) he showed up and I dreaded him. And what about all the cameras in our rooms? Are they only for my entertainment or was he also spying on us? Everyone seems to be oblivious to those, and I, as a silent character, have no will of my own.

Something bad happened to Mitsuru so she had to take a break to take care of her business at the Kirijo Group. Right after the conclusion of special events and interactions, a text box shows with a few words about what our character’s thinking in reaction to those events. After what happened to Mitsuru our main character showed his highschooler empathy by thinking that Mitsuru cried like a child. You know, as one does with the loss of a dear family member. One cries like a child. Throw in a tantrum for good measure while we’re at it. “I hope you put more effort in when you try romancing her,” I thought. All went well in the end, and our main character behaved more like himself, maturing along with his lover and friends, in the dawn of a catastrophic Fall.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-2_31_53-am.png?w=1024

The story with Elizabeth happened a bit before my romance with Mitsuru. I got an invitation that I decided to accept. After all, I wasn’t yet committed with anyone, all my social links were in friendly terms and Elizabeth had some curiosity about what one does in a gentleman’s room. I boldly accepted her request, only to hear that she cherished every moment with me, but she couldn’t abandon her important station. After the initial grief, I came to terms with it, that her help was invaluable to fight the Fall and abandoning ourselves to love would only mean said love would be very short living. She had her Master, and I had the contract I signed taking full responsibility for my actions. In P3P that contract gave me access to the Velvet Room. If there’s any relation between the contract, the Velvet Room and Pharos I’m none the wiser.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_18_2024-2_08_33-am.png?w=1024

Speaking of, we got a new transfer student right at the end of the semester. It was strange to see Ryoji so grown up all of a sudden. At the time I didn’t know what to think, and my main character didn’t seem to notice the likeness of an old friend. Aigis reacted strongly against him and I, being as I am on Aigis side at all times, detested his honey voice and his advances on other girls and on myself. I know how much of a hunting ground a high school can be. Put Junpei and Ryoji in the same room and you see what’s the intended audience for this game. I bet Ryoji would have been a success on the beach setting, a setting so familiar to a person who had to witness it from the other side. It was there that Aigis came to us, and that event saved the setting for me, because everything else wasn’t from a world I would like to belong to, although unfortunately I still have to.

Elizabeth’s requests are almost fulfilled. Yesterday I accidentally killed the last boss inside the Monad door that fulfilled the last request she had in store for me before the 100th one, which is to kill the Reaper. I tried it once, but his damage output was too much for my tanking capabilities and for the buffs I had at the time. Once I learn how to trigger his arrival in Tartarus, I’ll bring a team that can deal with him. Having Personas with severe and massive magical damage is a game-changer, especially when they hit weaknesses and debuffed enemies. I love to use Concentrate, prepare a sequence of debuffs, and then finish enemies with my Satan. It doesn’t work every time but when it does it’s a sight to behold.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-12_49_49-am.png?w=1024

I made sure to give Junpei the white flowers for Chidori. I was reading a random guide about gifts and stumbled upon it by chance. The time window to give him the white flowers is short, but I had a save from before the tour to Kyoto. I reloaded it and gave him the flowers. After our tour, the flowers showed at her room when she was visited by the Strega. We still had to fight her, but I think she’s now transmogrified rather that dead. I’m still unsure if the flowers had any effect or if it’s something only featured in P3P. We didn’t kill Chidori. It was an unfortunate circumstance that made her lose her life-force. It was for a good reason, though, and it made for a beautiful part of the story. The post-event thoughts of our character matched the mood, and nobody cried like a child this time.

Then came the revelation of doom, but not before Aigis engaged on a solo mission after finally realizing who a certain mysterious individual was. After running through her long-term memories and connecting the dots (maybe with the invaluable help of Koromaru) she decided to deal with unfinished business from ten years ago by her lonesome. I appreciate the romantic nature of this enemy, the fragility of his docile appearance in contrast with his immense power. After all, death flirts with us during our entire lives. Whether we like it or not, our bodies will ultimately fall into its embrace. However, what I like even more is the machine protector, the one that goes to great lengths to save our lives and does so with stoic disposition. Aigis is one of the best characters in the game.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-2_19_25-am.png?w=1024

I’m happy to have her back. We had to wait a few weeks while she was under repairs. She came to us even better than before, more human and knowledgeable of human ways, which isn’t necessarily a good thing. From that convo at the command room between Ryoji and the rest of the group I sensed danger. My lack of sympathy for him remained even though he’s meaningful in relation to the Arcana he represents. “I’m here and I’m your friend, I love you but my arrival means you’re dead. Could you please kill me now in order to forget everything so that you can get killed later and live the remaining of your lives in blissful ignorance?” What about Aigis? I saw she didn’t forget, however she sided with Ryoji’s opinion about his annihilation. The protector would run out of something to protect, their purpose gone and mankind with them.

This is more or less where I’m at. In terms of social links there wasn’t anything substantial happening before and after the ultimate decision. I maxed more social links than I think I could, but after a certain point I had to prioritize. We had a free week at the start of January, so I used that time for dates during the day and exploring Tartarus at night. My new social link is upgraded but I don’t feel I’ll be able to fuse Messiah on this playthrough. I’m in unknown territory now. Nyx, the Mother of Shadows, is supposed to reveal herself at the top level of Tartarus, and I’ve already reached the point where I can’t proceed yet. Now it’s a waiting game. I see that I’ve still some months left in the game, so I believe that at the end of January I won’t be defeating the last boss. I haven’t started Aigis’ social link yet and some previous dialogue seemed to hint at some future interaction. I may be wrong. My heart may be taken but she’s still my protector so far.

https://swordofseiros.wordpress.com/2024/02/22/the-cold-hands-of-death/

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

I've had a lot of feedback about my roguelike's demo, but by far the most common criticism is that coins disappear too quickly.
I'm wondering how to address this, as I want to discourage defensive play, where you kill enemies from a safe distance.
Previously, I tried a combo system, where you would get more money for killing enemies in quick succession, but I wasn't that happy with it.
What do you think? How might you address this problem?

grissallia, to gaming
@grissallia@aus.social avatar

I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

For 2023, Project365 is "One New Game Per Day".

Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

Unplayed games:
Trying a game again:
Going live on Twitch:

I'll hashtag these with so you can mute it if you're not interested.

grissallia,
@grissallia@aus.social avatar

February 28, 2024 - Day 424 - NewPlay Review
Total NewPlays: 460

Game: Earthlock

Platform: Steam
Released: Mar 8, 2018
Installed: Feb 1, 2024
Unplayed: 27d
Playtime: 20m

Earthlock is a third-person turn-based ARPG, that claims inspiration from JRPG's from the 90's, and really leans into the nostalgia for those games.

I lack the prerequisite nostalgia for 90's JRPGs, and as I did not enjoy this game, I cannot imagine any kind of context in which I'd choose this over Baldur's Gate 3.

For me, Earthlock is a:

1: Nope

#Earthlock #ThirdPerson #TurnBased #ARPG #Gaming #ProjectONG

grissallia,
@grissallia@aus.social avatar

April 9, 2024 - Day 465 - NewPlay Review
Total NewPlays: 493

Game: Terraformers

Platform: Steam
Released: Mar 10, 2023
Installed: Apr 9, 2024
Unplayed: 0d
Playtime: 1h34m

Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.

You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.

Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.

The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.

I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.

Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.

At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.

I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.

The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.

I understand that the in-game population is building towards a long term goal with little short-term payoff, but the player needs some short-term payoffs, or else it feels more like a job than a game.

On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.

With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.

Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:

2: Meh

grissallia,
@grissallia@aus.social avatar

April 10, 2024 - Day 466 - NewPlay Review
Total NewPlays: 494

Game: Symphony of War: The Nephilim Saga

Platform: Steam
Released: Jun 11, 2022
Installed: Apr 10, 2024
Unplayed: 0d
Playtime: 25m

Symphony of War: The Nephilim Saga is a JRPG-inspired pixel-art turn-based tactics RPG. Number six in the April Humble Choice Bundle.

Sometimes, if you can't say something nice about something, better not to say anything at all.

Did I enjoy it? No. Am I the target market for Symphony of War: The Nephilim Saga?

1: Nope

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