Sketch for Sargolis italian edition, the inscription reads "blessed by the gods, flower city, to the true life may you raise eternal" (italian written in fake cuneiform) #sketch#pencils#art#ttrpg
@gonzohistory had a great idea in one of his last few podcase episodes: a game of Lexicon where the players create a fantasy bestiary as a handout for players.
That sounds like something I might want to try. You could integrate this with a game of #dnd or so, where players get some extra xp or something for bestiary entries.
Möchte was neues starten. Die Frage ist #BeyondTheWall, #Dragonbane oder #DieVerbotenenLande ? Alle drei Systeme sind super (auf dem Papier). Wie ist denn deine Erfahrung mit diesen Systemen, liebe #pnpde Bubble? Muss ich etwas besonderes beachten?
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
Couldn't resist a #DnD session on Victoria Day (🇨🇦) with The Victorious 4 (our party name)!
We tracked a group through the forest & defeated a hill giant, 2 veteran knights & a wayward mayor who we captured to bring back to town to face justice. A job well done. 😁🎲
What tool(s) do other GMs or game designers/writers use to make the first draft of a new adventure? Especially for your prep to run it for a group for the first time?
(I’m about to shift from mostly running published adventures to likely largely running homebrew with occasional published content) for my 5e group that are all now level 10 (and functionally stronger than a typical 5 pc group)
Considering using Scrivener but open to other (MacOS compatible) suggestions
Ran a very fun combat session today for my Margreve campaign.
One of those fun encounters where there were multiple objectives and several moving parts! Players had to rescue captives from chambers, and some of the captives were already rolling death saves when combat began.
Having the players exist in a world where things are happening behind the scenes is so much more fun than a static-staged set.
Listened to an episode of Ludonarrative Dissidents that helped me understand the point of #pbta rules being divided into "moves", little routines that you invoke like a #DnD spell. It's training wheels for insecure GMs. Apparently really effective wheels. I have been a messianic megalomaniac GM since I was twelve. I am not the target audience of these rules.
@taki I'm talking specifically about why the PbtA rules are organised into moves. But I understand the other aspects that you underline. My personal taste though tends to GMing 40-page intricate investigative scenarios in Delta Green and Gumshoe games. You can't improvise a good mystery novel. #ttrpg
@zdl I'm currently running the #pbta game Brindlewood Bay, which is fun. But it differs from Apocalypse World in that it has a definite setting, many published scenarios, and just a small number of moves.
"Magic-users are unwelcome in any village or meadhall. Feared by the superstitious peasants, mistrusted by warriors. Only the power of the lord they serve will protect them, but for sorcerers even that may not be enough."
Magic as something genuinely uncanny and dangerous is too rare in fantasy games, most of which follow D&D's lead of wizards being power fantasies and spells being items on a shopping list. Again, Wulfwald builds tension and conflict into the setting itself. I'm very much liking what I've read so far.