FredrikHathen, to random
@FredrikHathen@mastodon.gamedev.place avatar

It's been a while so here's some chiptune music I wrote (and finished my last stream on Twitch). It's for my in-progress Mega Man fan game thingy I'm doing. Say hello to Blacksmith Woman's stage! I hope you enjoy!

video/mp4

Gumball2415, to hardware
@Gumball2415@mstdn.plus avatar
Amimoregore, to random
@Amimoregore@mas.to avatar

Hey guess what, videos are finally being released from Chipspace's showcases for 2024 starting with
nmlstyl!
https://youtu.be/Yb-kN5iq9Fo
Bonus MCing from Sam Mulligan
(Special thanks to GeekBeat Radio for hosting!)
#chiptunes #chiptune #magfest #chipspace
(I'll be threading these as they're released)

Amimoregore,
@Amimoregore@mas.to avatar

Chipspace also does demonstrations! Isabelle Chiming has an updated video on her channel but here's the original video, "Beyond 1-1: How to Make Better Chiptune" with practical demonstrations to improve your tracks!
https://www.youtube.com/watch?v=CprnRVlV6V0
#chiptune #chipspace #magfest #famitracker #vgm #chiptunes #composing

Amimoregore,
@Amimoregore@mas.to avatar

Penultimate video from Chipspace at MAGFest 2024 with the Solar showcase Chozo Rui-NES featuring
Megan Kellough
Isabelle Chiming
POLARIA POYON
The Cassidini Experience
Plus Guest MC Sam Mulligan!
https://youtu.be/RwCKIhQxBXU

SoundSync5000, to KirbyBin

Float Island Cover now has a second loop, should be ready for upload. https://youtu.be/BI-f8cJutH4

#Chiptune #NES #Famitracker #Kirby

SoundSync5000, to 8bit

In another compo this month so that means another upload, this one's an arrangement of HydroCity Zone from Sonic 3 https://www.youtube.com/watch?v=_wQrlPo7HtE #Chiptune #8bit #Famitracker #NES #SonicTheHedgehog

FredrikHathen, to random
@FredrikHathen@mastodon.gamedev.place avatar

New track I just finished, from my upcoming (at some point) Mega Man fan game I'm working on. Say hello to Icebreaker Woman! Hope you enjoy! 🌻

video/mp4

SoundSync5000, to KirbyBin

Float Island cover's coming along nicely #Chiptune #NES #Famitracker #Kirby

Gumball2415, to hardware
@Gumball2415@mstdn.plus avatar

impostor syndrome (2A03 ver.)
audio from cart jack rev 0.1.0

Gumball2415, to random
@Gumball2415@mstdn.plus avatar

one of my first commissioned OST works, for a game that barely exists

https://www.youtube.com/watch?v=gd8xd_1ZCAE

#nes #famicom #nesdev #famitracker #chiptune

zeta0134, to random
@zeta0134@mstdn.plus avatar

Final Fantasy: ✅
Nobuo Uematsu: ✅
One of the good songs: ... [subjective]

Look, FF9 doesn't really have bad songs, it just has less popular ones. Anyway, this is my #NES cover of one of those. Enjoy!

#chiptune #famitracker

https://www.youtube.com/watch?v=Y0yX7ognolo

owzim, to 8bit


VVVVVV - Pushing Onwards (NES Cover)
https://yewtu.be/watch?v=WmDJ-8eA29Q

🤟😝

SoundSync5000, (edited ) to 8bit

#Chiptune #NES #Famitracker #8bit I went with "Stealth is Optional"!

Youtube: https://www.youtube.com/watch?v=0ZM2N1TlT78

Gumball2415, to random
@Gumball2415@mstdn.plus avatar

K² - Continue?
2A03 cover, bass samples DPCM resampled using @zeta0134's tool

https://youtu.be/0GRyqcl_wCY

SoundSync5000, to random

#Chiptune #Famitracker #NES Song That Plays During An Air Raid

Gumball2415, to random
@Gumball2415@mstdn.plus avatar

impostor syndrome (2A03 ver.)
a track mainly comprised of my feelings towards my capabilities

thacuber2a03, to random
@thacuber2a03@mastodon.gamedev.place avatar
thacuber2a03, to random
@thacuber2a03@mastodon.gamedev.place avatar

"new" collab:
https://www.youtube.com/watch?v=VSGBHc-TRvI
#chiptune #nes #famitracker (this was made when I used FT)

SoundSync5000, to random

#Chiptune #NES #Famitracker "The Soul of Your Heartstrings" is one of the best titles I came up with honestly.

Youtube Link: https://www.youtube.com/watch?v=_cD-7zpzro8

zeta0134, to random
@zeta0134@mstdn.plus avatar

Been a while since I did a #chiptune upload, so here, have another #megaman cover. If I was smart I'd have gotten this out in time for the Switch collection release, but I wasn't. Oh well!

Pretty happy with how this one turned out all things considered. The pulse drums are a bit unusual but they pack quite a punch.

#nes #famitracker #8bit

https://www.youtube.com/watch?v=ZRxaj3u49AE

thomzane, to random

@inversephase What is the workflow like to add voices to NES music like in the track Duke NES'em 3D? I have always wondered that. https://inversephase.bandcamp.com/track/duke-nesem-3d

inversephase,

@thomzane on oldskool systems, are a mess. hardware like the has dedicated sample hardware called DPCM (delta PCM) or some people call it DMC, you get these 1-bit bitstreams that tell the waveform whether it goes up or down over time, and then the hardware can play that back without much resource drain. When you use , you can just load a WAV into a slot and for the most part (barring memory limitations) it automagically prepares it for playback.

Two other ways to do samples on (which are closer to what modern hardware does) are either (1) to play the lowest note on the hardware where the sound wave for the square wave "sticks" high or low, and vary the volume to the level of the samples, or (2) use PWM, where rather than varying the amplitude of the wave (which is how you'd visualize it on a scope) you use another 1-bit bitstream and the length of time spent on a high or a low would pull the speaker in that direction for that amount of time, and the amount of time is so incredibly small that the speaker might not make it all the way to the other extreme before it gets sent in the other direction by the opposite bit.

Duke NES'em 3D was one of the first NES I ever wrote, so the song was written in soundtracker, and I used a bunch of shell scripts and compilers to compile it into an NSF.

For the voices themselves, first I got Jon St. John (Duke Nukem Himself) to record the lines. Then, to be honest I did a whole lot of bumping around in the dark. I didn't really know what I was doing, other than that I knew the hardware wouldn't push out a full-quality WAV. I somehow found that using a 3-bit amplitude worked out really well. Reflecting, the octal thing was almost definitely a mistake, because that's 3-bit and the amplitude on the square waves can be 4-bit. Maybe I just mis-entered the bit depth to convert the WAV I got from Jon? There was some PWM employed as well because I then converted the sample data to a macro that would get pushed out of a square wave channel rather than the sample channel. It..... kinda worked out? If you think it sounds good, I probably just threw my hands in the air and said "good enough" because the voice was one of the last things I added to the track.

So there you go! My method is NOT the way I would recommend doing it, or the way most people do it these days, but that's how you get that exact result.

Tagging this with a few extra tags so that other people can find this weird piece of history.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • rosin
  • InstantRegret
  • ethstaker
  • DreamBathrooms
  • mdbf
  • magazineikmin
  • thenastyranch
  • Youngstown
  • everett
  • slotface
  • osvaldo12
  • khanakhh
  • kavyap
  • anitta
  • Durango
  • vwfavf
  • GTA5RPClips
  • cubers
  • tacticalgear
  • tester
  • cisconetworking
  • ngwrru68w68
  • Leos
  • normalnudes
  • provamag3
  • modclub
  • JUstTest
  • All magazines