metin, 6 days ago to blender Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections… Video: https://www.youtube.com/watch?v=oDe9X9WptZk Blender file download: https://drive.google.com/file/d/13oaTu3QMJkpSx3HzQz6Npf1BEjGAYi_h/ #blender #Blender3D #B3D #SDF #3DModeling #modeling #3D #sculpting #3DSculpting
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
Video: https://www.youtube.com/watch?v=oDe9X9WptZk
Blender file download: https://drive.google.com/file/d/13oaTu3QMJkpSx3HzQz6Npf1BEjGAYi_h/
#blender #Blender3D #B3D #SDF #3DModeling #modeling #3D #sculpting #3DSculpting
liblast, 6 days ago to blender Today was a busy day. Here's a character model created by @zaqraven99 and animated by myself. Looks like implementing the animations is going to be the hardest part. Even a basic walk cycle I made doesn't look that terrible! unfa #Liblast #IndieGame #GameArt #CharacterAnimation #Blender PS: I failed to set up inverse kinematics, so I animated all bones by hand. Sometimes doing it quickly and doing it optimally are not in line :D A stylized robot character getting knocked off it's feet by an invisible blow.
Today was a busy day.
Here's a character model created by @zaqraven99 and animated by myself.
Looks like implementing the animations is going to be the hardest part. Even a basic walk cycle I made doesn't look that terrible!
#Liblast #IndieGame #GameArt #CharacterAnimation #Blender
PS: I failed to set up inverse kinematics, so I animated all bones by hand. Sometimes doing it quickly and doing it optimally are not in line :D
A stylized robot character getting knocked off it's feet by an invisible blow.