"Reframing the US policy debate on a ‘long war’ in Ukraine"
"The US risks facing the same escalation risks under worse conditions if it does not help Ukraine liberate its territory through a series of successive counteroffensive operations.
The West has a profound ability to shape the outcome of the war in Ukraine. The West’s problem is not capability; it is perception."
"Having served for over 30 years in the US Air Force, and on 7 combat tours, Col. Jeff Fischer separates the facts from fiction on why the US should be sending Ukraine F-16s, right now, if we want Ukraine to win.
Breaking Russia’s ability to wage war. Ultimately, sending F-16s will save both military and civilian lives by hastening Ukraine’s victory over Russia."
In 5th edition D&D I create a lot of rogues. This is a change for me, for in my earlier forays into Dungeons & Dragons, I mostly played clerics, bards and paladins. Part of the appeal of the rogue in 5e, is that it has became the main skill-monkey class. Mostly mundane there are interesting stories to be told via the mastermind, the inquisitive, the scout and the propagandist.
One thing I find lacking for three of those options is the narrative around using a weapon that knocks opponents unconscious. While the rule set allows any weapon that does enough damage to kill to be declared a non-fatal blow, there’s something about an mastermind smacking a thief upside the head with a baton and knocking them out.
The baton is just a refined club so that you can play as Sticks from the Vlad Taltos Saga. The short stave (broom handle) is based on the rapier, the current best weapon for a rogue, but merely bludgeoning and cheap.
There’s nothing game breaking from these additions. There’s no power creep.
There is a whole lot more story. And that’s the whole point to Full Moon Storytelling — story creep.