KevinMarks, to random
@KevinMarks@xoxo.zone avatar

“As tech gets more complex, things seem to get more intuitive locally, but overall the arbitrariness keeps going up. The number of YouTube videos explaining arbitrary shit keeps going up.” https://www.ribbonfarm.com/2024/05/14/arbitrariness-costs/

travisfw,
@travisfw@fosstodon.org avatar

@artlung @KevinMarks I don't know how to enterpret this except as a failure of the entire field of #UXD

FiveSketches, to UX
@FiveSketches@mastodon.social avatar

An AI function I would use:
During video calls, generate video of my face that always looks at the camera – not slightly down at my laptop keyboard, or sideways at the cat – in the interest of better interpersonal communication through eye contact.

FiveSketches, to UX
@FiveSketches@mastodon.social avatar

Agile was intended to address the problem of waterfall software development: delivering the wrong thing too late.

When "Agile" teams only want to code something once – no acceptance that usability testing might reveal a failing that necessitates another iteration – it's just more waterfall development with Agile-flavoured rituals and ceremonies.

#agile #dev #SoftwareDevelopment #waterfall #iteration #usability #UX #UXD #UR #UserResearch

dansup, to random
@dansup@mastodon.social avatar

I’ve said it before and I’ll say it again, most of y’all don’t know what it’s like to be a fediverse developer of a popular project and have to deal with all the negative feedback and personal attacks

Let’s be nicer to the devs of the fediverse who have been doing this mostly unpaid for the greater good, all I ask is for basic respect!

Anfora, Prismo, Firefish and dozens of other projects have been abandoned by their devs, and I’d bet the fediverse mentality towards devs is part of the reason

FiveSketches, (edited )
@FiveSketches@mastodon.social avatar

@dansup

One good way to support the Fediverse's volunteer devs: ask them to work with volunteer design and user-research practitioners who help them to develop and test usable designs – before any substantial code is written.

Testing mockups and prototypes with the community would reduce unhappiness all around.

travisfw, to accessibility
@travisfw@fosstodon.org avatar

Humans navigate the world from a first-person perspective. Left, right, turn and go.

Spatial navigation can and should be fundamental to the #HCI we build, too.

Rectangular seek and tap behavior is, though as old as writing, orders of magnitude less natural.

What #GUI toolkit models information layout in terms of first person navigational decisions? None.

This is wasting our time and energy. This is not a small part of information overload.

Let's take a step forward, #UXD #accessibility

PKYo, to InitialD

For video meetings, could the software edit my eyes so other attendees see me looking at them (directly at my laptop's camera instead of slightly lower at my laptop's screen), in the interest of better #interpersonal communication through eye contact?

Because #EyeContact improves #communication during #video #calls and #online #meetings via #Zoom or #Teams or other #VideoCall #software, when #WFH or from #remote #work locations.

#RemoteWork #UX #UXD #UXDesign #UserExperience #Design

PKYo, to UX

Is there no set of heuristics, no guidelines, no flowchart that can prevent this kind of interface design?

You've just boarded a lift or elevator that as these buttons (illustrated). What button should you press?

"Place buttons vertically so the buttons for higher floors are higher than the buttons for lower floors."

dennisl, to webdev
@dennisl@mastodon.social avatar

Modern Health, frameworks, performance, and harm

https://ericwbailey.website/published/modern-health-frameworks-performance-and-harm/

"Performance, accessibility, and usability are more than inconvenient truths you can pretend don’t exist. They have a direct impact on the quality of someone’s life."

#webdev #webperf #ux #usability #a11y #uxd #webdesign

travisfw, to UX
@travisfw@fosstodon.org avatar

Lists suck. I hate lists. Lists of everything. It's all I see. Lists in boxes. The #UX of lists for me goes something like:

Oh, a thing. Shit, how many things are there? Wtf do I do with the first thing, and how TF long is it going to take me to get through this F*ing list?

Every time.

I think #UXD and software devs should try to avoid lists like they try to avoid surprises, errors, and inconsistency.

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