Draught of Discretion has had its MP cost reduced, from 5/10/15/20 MP to 2/3/4/5, depending on the potion.
Some crafty players figured out how to start Arena play with some extra CP. This wasn't intended, so we set everyone to the same level: while in the Arena, all characters enjoy a temporary CP bonus of 50 CP (including snuck in CP, not in addition to)! These last until the event ends, after which they get taken away again.
Wraith MP and HP have been increased to 50.
Wraiths that damage target MP now steal that MP for themselves if they are below maximum.
When a death creates a corpse in the presence of a Wraith, the Wraith will consume the corpse to cast one of four effects if it has the AP/MP to afford to do so.
Elysian Giant Silver Swords get the same bonus vs undead as Tarnished Swords.
Adjusted Blasphemy vs Hashaa in a prior hotfix to generate Bone Guardians controlled by the grailholder instead of allied (and uninteresting even if they had worked) ghouls.
Quality of Life and Interface
When a pet is stolen with Touch of Corrupted Loyalty, other pets (presumably its former enemies and now allies) shake off targeting against it.
Major Bugs
Resolved a longstanding issue (with a hotfix prior to this) where Stygia wandering pets weren't properly targeting non-locals.
Fixed an issue that was thwarting proper Arena passive infusion with a hotfix prior to this.
Minor Bugs
Fixed an edge case with the Unholy Grail with the potential to crash daily ticks (said edge case has never occurred on live server).
Fixed an issue with a prior hotfix where Arena characters were still joining autofactions.
The framework has been built for a new game mode. Details to follow.
The maximum number of extant outer planes minibosses has been dialed down a bit. This won't be evident until some of the current ones are slain.
Toned down the damage stats on the Void Leviathan a bit.
Major Bugs
Corrected an issue where enchanted weapons failed to attack - hotfix applied 2023-06-03
Minor Bugs
Vassals and lieges weren't getting notifications when the liege released them involuntarily due to morality change or release/reset.
Nexal Arena Shard Deathmatch! June 11 - August 11
Greetings, Nexals!
At various points, players have pointed out (most recently here) the idea of a compact Nexus with less complexity, one character per player and a shorter cycle. In the coming days we will be introducing the Arena Shard, a game mode running alongside the regular world in which we can experiment with these ideas. For the next two months, new characters who participate in the Arena will fight, level up and claim territory in a closed-off plane that is a microcosm of the wider Nexus universe. At the end of this, a winning team will be determined and (if it's well-liked) we can do another round of it. Details to follow in a FAQ below.
EDIT: This event is now live! The entrance is at 40,31 Cordillera!
When does the Arena event start?
Round One will begin on June 11, 2023 (this Sunday), in the early afternoon American time (evening European time). There will be a global announcement when this happens.
How do I put an alt into the Arena?
The entrance will be a portal at the yacht Agriphila, at 40,31 Cordillera.
Characters who enter the Arena must be Level 1 mortals. The owner of the character must have at least one other character who is at least Tier 2 (so the inescapable arena isn't a newbie trap) and must not have another character in the Arena. Dark Pacts cannot be brought in, and characters may have up to a dozen of the following: books, potions, non-innate weapons, ammo, armor, amphetamines, spellgems and demonic boons/ices.
Once inside, characters live their whole lives in the Arena. There are no exit portals, but releasing a character will remove it from the Arena. All Arena characters will be returned to the regular game world when the round ends.
How does the Arena play differently than the regular Nexus?
All characters in the Arena will respawn within it, regardless of class or Guild affiliation. The Arena is a small, high-pressure plane containing a broad range of Nexal items and terrain. It is our hope that a compact world where everyone is leveling up at once will make for a fast-paced, competitive Nexus.
Characters in the Arena do not join Factions, but choose their infusion alignment at Level 10 via Guilds, whose shrines can be found at the most obvious locations associated with each side. Evil characters cannot be in the Forces of Good and Good characters cannot be in the Forces of Evil. Only Transcends can be in the Forces of Free Will. Arena characters without a Guild affiliation do not infuse. There is no Active Infusion in the Arena, only Passive Infusion.
CP caps out at Level 30 inside the Arena and Ranks cannot be earned there, so there's no advantage (or disadvantage) to bringing a character with a bunch of stat grinds and no advantage to grinding inside.
Some skills that teleport you across planes, influence where you respawn, or relate to active infusion are disabled for purchase inside the Arena. (Infuse, Greater Infusion, Stepping of the World Gate, Portal Cleaving, Word of Recall, Hellspawn, Transcension, Empyreal Bond, Phylactery, Dark Pact).
Is this well-balanced?
Probably not! It's a fairly simple shakeup of gameplay that draws entirely on existing content. We're throwing a lot of changes at gameplay at once (no strongholds, no Ranks, passive infuse only, a compact world, a definite endpoint) and what that means is hard to predict. We look forward to finding out. The worst that can happen if it's a total disaster is that we do just the one round of this. A small event with a definite endpoint is the perfect sandbox to try changing some things up.
When does the round end?
Round One will end (and a winning team will be declared) on August 11, 2023, two months after the start date. The team in possession of the most infusion territory inside the Arena will be declared the winner. What the win conditions are may be made more complicated and layered in future rounds.
Should we continue with a Round Two, the nature of Round Two's map (and likely what the mechanics quirks are) will be impacted by the winner of Round One. We're certainly open to suggestions as to what should be different from regular play in Round Two.
A mighty Void Leviathan roams the void between the islands of Purgatorio, devouring unlucky souls who stray too far from shore. It is a formidable foe that will require great effort from the strongest of raid teams to defeat, but victory brings with it rewards!
Some refinements have been made to how the Unholy Grail interacts with Fallen. This might not be noticeable right away.
Kills with Font Traps now work for Council of Keys seal seizure.
Quality of Life and Interface
Nexus Champion's interface for Wandering Way has been improved.
The dropdowns are limited to the map size.
You may now Teleport with a single click to tiles in the minimap.
Major Bugs
Fixed an issue that was over-prioritizing imps over AP rewards in high-level Desecration among non-Defiler exits.
Fixed an issue that was whitescreening Stygian Brutality attacks.
The Displacer mutation was erroneously hindering the attacker when the attacker had it (and by connection, not helping the defender when the defender had it) in pet vs pet fights.
Minor Bugs
Fixed an issue that was blocking users of custom spells with apostrophes from using or reloading a spell.
Removed legacy blocks on enchanting Frozen Gauntlets and Blackened Gauntlets.
Users of Dark Oppressor Curses or Absolve weren't being shown correctly when someone in the area is Agony Cursed.
Nexus Clashhttps://www.nexusclash.com/ is a browser-based MMORPG, we are under active development and have been around since 2010. In Nexus Clash you can play a character which ultimately will have the option of being one of a number of classes that are Unaligned, Angel, or Demon. Each class has its own unique skills and abilities. You can use these skills for your own personal advancement (of each character independently), helping your characters faction through logistics and support, RPing (role playing) a specific character concept, and generally playing in the style that works best for you.
Your character will gain XP (experience points) by doing things (attacking stuff, reading books, healing other characters, and much more). Once enough XP is gained your character will gain a level and be granted CP (character points) with which you can buy skills for your character. Skills range from better attacks, potion brewing, summoning, magic casting, survival related skills, and much more. When your character reaches level 10 you will be able to cross out of the mortal realm and choose a side to fight for (unaligned, good, or evil) by selecting a tier 2 class. Then again at level 20 you will be able to choose a tier 3 class as a progression of the tier 2 class you selected at level 10.
That is a very brief overview of the game just to have some sort of information available as to what Nexus Clash even is. I'll try to attach a screenshot of the basic interface, typically a person wouldn't post detailed information on the whereabouts of their characters, but in this case it is my own character and it is for the benefit of this post. Pictured is the main game screen where you can see the logged in characters information, the message pane under that which reflects any informational messages, results of actions, and things you or other player have said and or done. Underneath that is the tile description which is the description of the area your character is currently located. Then you will find the pane that lists other characters or NPCs also at the current location and the information you have available about them. Last but not least there come the panes for the various actions you can take. To the right is a side bar which contains multiple tabs such as the (displayed) in-game minimap, the inventory pane, and several other useful things which sometimes depend on the class of character you are.
I'll try to post game updates in here when they happen as well, but please note that this magazine is not exclusive to game updates or a developer blog or anything like that, just a general space for anything Nexus Clash related!
Good Morning Friends! A bit of a varied post this morning as I talk about #HonkaiStarRail and the Luocha banner, #Diablo4 Crowd Control woes, and the #GuildWars2 video that I released last night.
The announcement of #SOTO yesterday made me want to pop in tonight and play some #GuildWars2 and what is the most quintessential activity? Daily server reset Tequatl fight!
I recorded another dumb video of mine doing the fight and talking a bit through the mechanics.
Good Morning Friends! Yesterday we got the announcement of the first expansion in the new #GuildWars2 content model. I am so freaking excited about Secrets of the Obscure and I talk a bit about some of the features discussed.
A new chapter unfolds in Guild Wars 2: Secrets of the Obscure, the fourth expansion for the award-winning MMORPG Guild Wars 2. Explore new combat options and...
Good Morning Friends! Over the weekend I got my Spriggan Druid/Primalist Minions/Totem build up to empowered monoliths in the #ARPG#LastEpoch so I talk a bit about that. It is such a chill build to level with that feels very much like you are the plants from Plants vs Zombies.
Good Morning Friends! Over the weekend at the insistence of my friend Cyl, I unlocked World Tier 4. Essentially Friday I was informed that we were going to make it happen. I also talk a bit about our adventures in the final world tier available in #Diablo4 currently.
@massivelyop Yep, I‘m also definitely still an explorer! My favorite thing has always been the collector, crafter, explorer, in fact in every #MMORPG I've ever played (back when it all started with #UltimaOnline to today's modern #GenshinImpact).
Guild Wars 2: Secrets of the Obscure –Trailer (youtu.be)
A new chapter unfolds in Guild Wars 2: Secrets of the Obscure, the fourth expansion for the award-winning MMORPG Guild Wars 2. Explore new combat options and...