Something I've found annoying about Hellblade: Senua's Sacrifice is that it's not overly obvious when you can safely quit the game without losing progress.
There has been several times when I've exited the game when I think I've passed a major milestone and when I've loaded back in, I've found myself further back than I thought I would be.
There isn't a way to manually save it, so it's especially frustrating when you have to do a major boss fight again!
The combat system in Hellblade can be so frustrating. The way you can only focus on one enemy at a time, and it's even worse when enemies spawn behind you already have multiple in front.
I’ve finished it! Overall I really enjoyed the storyline, but the gameplay was a little frustrating and restrictive. Clearly designed to make it difficult but still enjoyable for the most part.
Debo ser de las pocas personas que reconocen haberse aburrido y saturado tanto con el primer #Hellblade que lo desinstaló y vio un vídeo de lo que quedaba de historia.
Mis respetos a Ninja Theory, que son de los pocos estudios que han optimizado decentemente juegos desarrollados en Unreal Engine (un motor cada vez más dirigido al subdesarrollo de #videojuegos).
El combate y los puzles se me hicieron repetitivos rápido, la historia tiene puntos que me gustan pero la histeria es incesante y cansa.