Got a proper highlight shader working in last year's jam game after taking the time to do it. Handmade in both OpenGL3.0 and DirectX12.
It draw the object to highlight in a separate frame buffer, then detects its edges, then blurs those edges.
I wanted to do it during the jam, but somehow I didn't manage to make it before the end. At the time, it just displayed the object as unlit when hovered.
As this is our very first commercial release, if you have any comment regarding the itch page, the video, the games or anything else, that would be very helpful 🙏 Thank you!
Among the games from that collection I didn't talk about much on social media: "shootsansnom", a shoot-them-up made in Java while I was still studying.
Prison City is an NES-inspired action romp in the style of Power Blade (www.gamedeveloper.com)