guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Plisitol Jam Collection is on sale right now!

Discover how a pair of gamedevs evolved over ten years, at an even lower price!

https://plisitol.itch.io/jam-collection

10 games, and more to come, for $4.50!

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #sale #compilation #indie #indiegames #clicker #adventure #runner

A trailer for Plisitol Jam Collection, showing the collection's menu, and a glimpse of each game

guntha, to ethelcain French
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guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Plisitol Jam Collection will be soon on sale on @itchio !
Witnessing 10 years of game dev will be even more of a bargain!

https://youtu.be/yjAHX3rLN6U

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #clicker #underwater #escapegame

guntha, to ethelcain French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Added some refinement in the form of an outline around hovered objects in our 2022 point'n'click jam game.

Originally, hovered objects were only unlit.

I made a second video were doors and cameras can also be highlighted:

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #pointnclick #handmade #screenshotsaturday

A video of the game showing 4 screens linked to CCTVs, where doors, cameras and objects get a white outline around them when the mouse hovers them.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Got a proper highlight shader working in last year's jam game after taking the time to do it. Handmade in both OpenGL3.0 and DirectX12.

It draw the object to highlight in a separate frame buffer, then detects its edges, then blurs those edges.

I wanted to do it during the jam, but somehow I didn't manage to make it before the end. At the time, it just displayed the object as unlit when hovered.

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointnclick

The mouse cursor hovers over a crowbar, which causes a white outline to show around the crowbar.

tallstorygames, to Dogs
@tallstorygames@mastodon.online avatar

Now, for each new NPC I draw, there's a new dog to go with them! 😄

#dogs #solodev #pixelart #indiedev #gameart #pixelartist #gamedev #indiegame #IndieGameDev #indiegamedeveloper #gamedeveloper

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

I talked on various social networks and forums about how I've been progressing on Fire Exit in previous years, and that's how the game looks now!

https://youtu.be/68m17mD0XRw

Play it on @itchio :

https://plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #DirectX12 #indie #2DGame #clicker #arcade #globalwarming

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Cara Cara, part of Plisitol Jam Collection, was originally a jam game heavily inspired by Kuru Kuru Kururin. Surviving requires some practice!

https://youtu.be/jbP5VgIwkv8?feature=shared

Find the game on @itchio :
https://plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #KuruKuruKururin #arcadegame

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

The @itchio.bsky.social page of Plisitol Jam Collection now provides a more thorough description of some included games

https://plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #adventuregame #underwater #clicker #rocket

guntha, to marketing French
@guntha@mastodon.gamedev.place avatar

As this is our very first commercial release, if you have any comment regarding the itch page, the video, the games or anything else, that would be very helpful 🙏 Thank you!

https://plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #itchio #marketing

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Another productive #pixelart #livestream earlier today. 🥳 Please follow me on #Twitch for more #gameart and #gamedev streams as I work on my new game!

https://www.twitch.tv/hardwidge

#solodev #indiedev #indiegamedev #indiegamedeveloper #gamedeveloper #pixelartist

video/mp4

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

In Cara Cara, framerate became much smoother, it now supports curver roads, and the text system has entirely been redone in-between.

https://streamable.com/icsmxi

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #runner

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

How 3 of our games featured in Plisitol Jam Collection have evolved over the years:

https://streamable.com/69hg37

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #runner #clicker #underwater

guntha, to Java French
@guntha@mastodon.gamedev.place avatar

Among the games from that collection I didn't talk about much on social media: "shootsansnom", a shoot-them-up made in Java while I was still studying.

https://streamable.com/ymw3uh

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #Java

https://mastodon.gamedev.place/@guntha/111510617987852442

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Introducing Plisitol Jam Collection, our compilation of jam games improved over the years, that will keep growing, soon on itch

https://youtu.be/yjAHX3rLN6U?feature=shared

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #screenshotsaturday

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Added the generated lightmap to the map of our 2022 jam game, PsyCam.

The doors and takeable objects still use the old lighting.

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #screenshotsaturday

Another view of the game, this time showing other parts of the map, lightmapped.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, (edited ) to opensource French
@guntha@mastodon.gamedev.place avatar

Testing the lightmapper with the actual map from our 2022 jam game, PsyCam

https://mastodon.gamedev.place/@guntha/111434529578394856

#indiedev #indiegame #IndieGameDev #gamedeveloper #opensource #OpenGL

yumekodevill, to gaming Russian

We have a little anniversary, Cube Trapped 3D: RTX Puzzle on Google play have 50 download 🥂🎉

#gaming #gamedev #videogames #videogaming #gamedevelopment #game #gamedeveloper #devlog #development #GooglePlay #mobilegame

guntha, to opensource French
@guntha@mastodon.gamedev.place avatar

Currently playing with ands' lightmapper and integrating it in our engine, hoping to use it in some of our games soon.

#indiedev #indiegame #IndieGameDev #gamedeveloper #opensource #OpenGL #screenshotsaturday

myhauger, to Writers
@myhauger@mastodon.social avatar
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