azonenberg,
@azonenberg@ioc.exchange avatar

@whitequark IIRC AA3 also improved the damage model to account for limb vs torso hits having different effects on your performance (e.g. a leg injury, even if treated, reduces your movement speed while an arm injury impacts your accuracy more). But I could be wrong, I never played 3 much.

2.x had a single global HP value, the only time the damage model accounted for location was when calculating damage caused by a hit.

Oh, and grenades actually did (range limited) hitscan modeling for individual fragments to calculate damage, including reduction of damage by cover slowing down/blocking them.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • ngwrru68w68
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • megavids
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • provamag3
  • JUstTest
  • All magazines