YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

Hi, i'm totally illiterate here. Explain me why what i say is nonsense:

If we can use the GPU to shoot and obscene amount of rays (Even without an RTX) why it is not used as the "default" way to do ray intersections?

aeva,
@aeva@mastodon.gamedev.place avatar

@YoSoyFreeman With GPU ray tracing, perf degrades tremendously as rays diverge, and if you want to hit the fast path at all you need to conform to a strict subset of the functionality available. You end up with a mountain of hacks to make it workable for anything beyond trivial applications.

Using GPU ray tracing to accelerate CPU computation usually means 1-3 frames of latency for readback, so it's an impractical substitute for stuff like physics queries.

aeva,
@aeva@mastodon.gamedev.place avatar

@YoSoyFreeman it's also often not the fastest or even the most accurate way depending on what you're doing

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