ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Current bugbear:
GDScript using whitespace (Tabs) to define function/loop boundaries! Must have correct indentation!
I am SO not used to doing this!
I might have to re-adopt my habit of commenting End-Of-Section! :(

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Would it be a good idea to use a different IDE, rather than Godot's built-in script-editor?

tartley,
@tartley@mastodon.social avatar

@ArmouredWizard I'm just pondering this same question. For me, I'd like to work in NeoVim. I'll have to look up how to get that working...

tartley,
@tartley@mastodon.social avatar

@ArmouredWizard ah, I only now have seen the context, that you're wrestling with using indentation for code structure.

I apologize for not entirely understanding your problem, but am happy to chat about it if you'd like. I used to write a lot of C-like languages, which use braces or other markers to delimit loops, etc, and found it was universal and sanity-preserving to use indentation too, for human readers of the code. So in gdscript, like Python, we get rid of the redundant markers.

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