krazyjakee, #godot has several types of 3D collision shapes, each has a different purpose. You can generate these using the mesh drop-down. However, if you want more performance, you would add a very simple collision shape such as a cube. I would argue this is the most common use case. This cannot be done automatically. Surely there should be an option to generate a collider using the AABB of a mesh? #godotengine
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