yurisizov,

🤖 Android platform integration went through a complete re-architecture to unblock future improvements. There are a few differences with how platform plugins work now, but we want to ensure as smooth a transition as possible.

🎊 Rendering side received optimization after optimization, and then it also got AMD FSR 2.2, faster denoiser for lightmaps, motion vectors improvements, better mesh compression, custom compute textures, and ANGLE for better OpenGL support on macOS and Windows.

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