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nukehavoc

@nukehavoc@dice.camp

IT wrangler, #GeekParent, #gamer, #OutdoorGeek, lapsed #programmer, and freelance #writer. Publisher of Nuketown. Co-host of the Lair of Secrets podcast. Columnist for Knights of the Dinner Table.

I'm interested in #RPGs #BoardGames #Podcasting #BulletJournals #SavageWorlds #DnD #CyberpunkRED #FATE #Mothership #FalloutRPG and a shelf full of other games that I'll definitely play one of these days.

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nukehavoc, to DnD
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Having a great time with the dynamic lighting in , which we've never used before. The heroes fighting at night, in a swamp, with the threat of a black, shadowy dragon nearby. Worse, wraith-like humanoid forms are approaching them.

nukehavoc,
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The battle, from the GM perspective, with the various overlapping darkvisions and normal light effects.

nukehavoc,
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Same battlefield ... but with a fireball temporarily illuminating the swamp.

This is very cool. I'd like to figure out how I can make the darkvision effect that I (as the DM) see show up as black-and-white. As is, it's hard for me to tell what's regular vision (from torches, fiery wings, etc.) and darkvision.

nukehavoc,
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This is also the combat where I remembered, hey, I got that spell effects bundle for last year!

https://blog.roll20.net/posts/humble-bundle-x-roll20/

nukehavoc,
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@vandermore Remember that episode we did where we talked about all the cool, random stuff in our DriveThruRPG libraries?

We could definitely do one of those for Roll20. I had no idea I owned the

nukehavoc, to DnD
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Time for more . The Heroes are continuing their trek through the foul Hool Wastes in search of an angel who fell to Oerth.

nukehavoc, to random
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Watching the back half of Godzilla Minus One.

"This next battle isn't about a fight to the death. This battle is a fight to live for our future."

#GodzillaMinusOne has about 1000% more character development than its U.S. counterparts.

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