game_programming

@game_programming@mastodon.social

I share useful resources and articles for game programmers.
#gameprogramming #gamedev #gameengine #fedi22

(I'm not a bot btw)

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game_programming, to gamedev

Embedded Scripting Languages: https://caiorss.github.io/C-Cpp-Notes/embedded_scripting_languages.html

And overview of embedded scripting languages and libraries.

#GameDev #GameProgramming

game_programming, to gamedev

Video Game Physics Tutorial - Part I: An Introduction to Rigid Body Dynamics (by Nilson Souto): https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics

#GameDev #GameProgramming

game_programming, to gamedev

Pathfinding Demystified (by Gabriel Gambetta): https://www.gabrielgambetta.com/generic-search.html

#GameDev #GameProgramming

game_programming, to gamedev
game_programming, to gamedev

The Total Beginner's Guide to Game AI (by Kylotan): https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/

A gentle introduction to the basics of game AI. Briefly covers: hardcoded decision-making, decision trees, scripting, FSMs,HSMs, behaviour trees, and more
.
#GameDev #GameProgramming #AI

game_programming, to gamedev

Fast-Paced Multiplayer (Part II): Client-Side Prediction and Server Reconciliation (by Gabriel Gambetta): https://www.gabrielgambetta.com/client-server-game-architecture.html

#GameDev #GameProgramming

game_programming, to gamedev

Fast-Paced Multiplayer (Part I): Client-Server Game Architecture (by Gabriel Gambetta): https://www.gabrielgambetta.com/client-server-game-architecture.html

#GameDev #GameProgramming

game_programming, to gamedev
game_programming, to random
game_programming, to gamedev

Introduction to Tiled Map Editor: A Platform-Agnostic Tool for Level Maps (by Nick Bruner): https://code.tutsplus.com/introduction-to-tiled-map-editor-a-platform-agnostic-tool-for-level-maps--gamedev-2838t

#GameDev #GameProgramming

game_programming, to random

How to Build a JRPG: A Primer for Game Developers (by Dan Schuller)

A high-level overview for creating a JRPG (Japanese Role-Playing Game)

game_programming, to random

Packing lightmaps, by blackpawn: https://blackpawn.com/texts/lightmaps/default.html

This tutorial covers a simple way of packing multiple textures together into an atlas, a common problem in computer graphics, gamedev and realtime 3D.

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