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bitinn, to random
@bitinn@mastodon.gamedev.place avatar

TIL: Golf is the original mobile game

https://mastodon.social/@fribbledom/112589914786063072

bitinn,
@bitinn@mastodon.gamedev.place avatar

To be honest, for a certain category of users, video games are indeed in competition with actual golf.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

“The Sunday Story: Video Game Economics (It’s Not Play Money)”

https://overcast.fm/+Ys-sr36ts

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Tiny Glade does have some interesting idea that I don't see in other building games:

  • it encourages a kit bash approach and auto generate extra details along hard seams.

  • it has some unique roof and building ux that greatly simplifies common PCG tool pains.

basically this is Houdini gamified.

https://www.youtube.com/watch?v=lFfVutsdos8

bitinn,
@bitinn@mastodon.gamedev.place avatar

But I guess for every PCG system the hardest balance is "completeness" vs "possibility", you generally can't have both with finite dev time and resources. Tiny Glade leans towards former but offers more variables than, say, Townscaper.

https://www.youtube.com/watch?v=zy0j92C3sKc

jon_valdes,
@jon_valdes@mastodon.gamedev.place avatar

@bitinn Heh, half of the dev team behind Tiny Glade is Anastasia Opara, who is a bona fide Houdini wizard. Makes sense 😄

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

“From beef noodles to bots: Taiwan’s factcheckers on fighting Chinese disinformation and ‘unstoppable’ AI”

https://www.theguardian.com/world/article/2024/jun/05/from-beef-noodles-to-bots-taiwans-factcheckers-on-fighting-chinese-disinformation-and-unstoppable-ai

bitinn, (edited ) to random
@bitinn@mastodon.gamedev.place avatar

“So how you relax in off hours.”

“Simple. I do so much overtime that my off hours are essentially bed time.”

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Ironically, Tankies are called tankies specifically because they hate seeing pictures of tanks, but only those made in their favorite countries.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Honest question about macOS security model:

  • If I am able to enter my admin password and reveal a list of all my passwords in Safari.

  • Why can't I do the same with a purchase on App Store? Why is a touch or face id required?

  • This just forces me to copy password, because human is no longer capable of remembering these auto-generated strong passwords.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar
bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Perhaps a billionaire with 2 ex-wives, multiple disgruntled partners, and 10 children, has no right to comment on whether a politician paying off a porn star to help its presidential bid is “trivial” or not.

bitinn,
@bitinn@mastodon.gamedev.place avatar

In that it reveals how the rich and powerful really think of marriage and child care:

Something you can pay off.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Low key think when US conservative complain about not being able to get a fair trial in a semi liberal state, it echoes their own ethos of “don’t come to US if you hate its law”.

bitinn,
@bitinn@mastodon.gamedev.place avatar

Don’t commit federal crime in a liberal state, it’s that easy.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Ok ok now we accept US to be a mature democracy: its due process must be able to hold the most powerful man accountable.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Lies, damned lies, and algorithms.

https://ipullrank.com/google-algo-leak

bitinn,
@bitinn@mastodon.gamedev.place avatar

In a way, perhaps the most powerful law US can pass is an algorithmic transparency act, it will level the playing field much more than a TikTok sale.

It will basically outlaw discovery as a business.

The only problem is: it will hurt US companies way more than Chinese, European, or Japanese ones.

And in a way, centralized services make governing easier (see Chinese intranet), you can tap data from a few sources and have a full picture.

Yeah, dear citizens, we are on our own for this issue.

metin,
@metin@graphics.social avatar

@bitinn @troy_s Reminds me of this magazine cover illustration I made in 2009.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar
bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Gotta say, fascinating interview, Google is basically saying “we are going there not because we know it can be fixed but because we know leadership heads will roll if we don’t”:

https://www.theverge.com/24158374/google-ceo-sundar-pichai-ai-search-gemini-future-of-the-internet-web-openai-decoder-interview

kwramm,
@kwramm@mastodon.gamedev.place avatar

@bitinn so it's like "I'm the CEO, I know it's dumb, but our uninformed shareholders and board, who get their tech news from business magazines, demand it and I rather keep my job?" (color me surprised)

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?

These days crunch feels like a “feature” of game industry:

  • yes, by market cap we are definitely one of the biggest video game companies.

  • but even within it, your choice is to either crunch to meet increasingly difficult deadline;

  • or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.

Are the 90s’ crunch different?

dphrygian,
@dphrygian@mastodon.social avatar

@bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".

bitinn,
@bitinn@mastodon.gamedev.place avatar

@dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.

But still, we are creating much more values then before, the market matured, yet the project management regressed?

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