@arzi@mastodon.gamedev.place
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arzi

@arzi@mastodon.gamedev.place

The Game Developer at Random Potion. Made a bunch of games over 15+ years, won a Unity Award, RPGs are my bread&butter. At the moment working on Ignis Universia: Awakening of the Erudite Empress and doing freelancing on the side.

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arzi, to random
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Ohh there's a by @HailsandAles

Here's a hidden gem from the late 90s. I haven't been able to find an official version on any streaming services and lost my copy of the album at some point, but fortunately there's an ok quality version in YT:

https://www.youtube.com/watch?v=ZJ_cQQS63Es

arzi, to random
@arzi@mastodon.gamedev.place avatar

#ThursdayFiveList is here again! I was strict this time and only included #theopener bangers that are actual first songs of the albums, not the first "real" songs after an intro.

Bolt Thrower - The IVth Crusade
https://www.youtube.com/watch?v=4GPFduVKuEg

Skyclad - If I Die Laughing, It'll be an Act of God
https://www.youtube.com/watch?v=xf1oEdgHkVQ

In Flames - Moonshield
https://www.youtube.com/watch?v=IJd8H0YtaeE

Moonspell - Wolfshade (A Werewolf Masquerade)
https://www.youtube.com/watch?v=fWYWJAFfOVs

Nightwish - Elvenpath
https://www.youtube.com/watch?v=E225LMCLW4o

djlink, to random
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kinda messed up situation because customers are rightfully upset, but we know it's the publisher pushing this, but devs will feel the pain.

arzi,
@arzi@mastodon.gamedev.place avatar

@djlink imagine making a super successful game and then having the publisher crap all over it.

Or, we’ll, I guess there’s plenty of devs who don’t need to imagine.

arzi, to Metal
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It would have been easy to fill today's with just because the theme is , but I tried to be a bit more varied!

Skyclad - Swords of a Thousand Men

https://www.youtube.com/watch?v=nuyejg0OvFo

Iron Maiden - Flash of the Blade

https://www.youtube.com/watch?v=Qx0s8OqgBIw

Manowar - The Power of Thy Sword

https://www.youtube.com/watch?v=RYsQqaAxDtw

Bal-Sagoth - The Splendour of a Thousand Swords Gleaming

https://www.youtube.com/watch?v=Y54Z-Vs9e5U

Behemoth - Satan's Sword

https://www.youtube.com/watch?v=GBQ3xSohXcs

arzi, to gamedev
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Random design idea:

Let's assume a turn-based RPG, single character.

You have a pool of x dice at your disposal, each one already rolled to a result. Every time you'd normally roll a die, you choose one die and use the result. A new die is rolled to replace it.

To prevent hanging on to good rolls for too long, or just never using the bad ones, dice slowly "heat" and if they remain in the pool for too long, explode and cause adverse effects.

Do you think this could work?

arzi,
@arzi@mastodon.gamedev.place avatar

@zdl @afeinman This was for a computer game but the CF system does sound interesting too! I'm not entirely sure how I feel about players' actions being dictated by the hand of cards they have, but I think it could be woven to the narrative (like the cards determining on what mood the character is that day and thus rather seducing than pickpocketing the clerk).

arzi,
@arzi@mastodon.gamedev.place avatar

@zdl @afeinman

Definitely an interesting mechanic! I especially like burning cards of other suits for a small boost. If you manage to empty your hand, how long until you'd get to draw new cards?

arzi, to random
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So @ludumdare @mike any idea why I can't have links in my posts?

I created the account around the time the new website launched, have several posted games and other posts (with likes and comments), so I'd assume I shouldn't be tagged as suspicious?

arzi,
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@ludumdare @mike Also, the link was to my game on the LD site, so that shouldn't be too sketchy either.

wawe, to gamedev
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Not much but a simple start. Kenney's assets are always best when prototyping!

#gamedev #indiedev

Gameplay of a game with pixel art graphics and turn-based movement.

arzi,
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@wawe I also used them teaching, they're perfect for that too!

arzi, to gamedev
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Oh, whats this?

Oh, nothing much, just my 20th Ludum Dare entry!

It's been a while since I last did the compo!

(I really tried to not make it super obtuse this time, fr 😅)

https://arzi.itch.io/summoningofqasimar

arzi, to unity
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I'm (substitute) teaching game programming at a school (teen to adult, C# with ) rn and have noticed the students struggle doing even quite simple assignments, like adding a public field and using replacing a literal with that field. Any tips on good ways to train the very basics?

In addition to my teaching, they've been following Unity tutos and CodeAcademy C# lessons.

arzi,
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@MrBehemo I agree that not using a game engine might be easier, but unfortunately it’s not my call.

aras, to random
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How it started vs how it is going. What has changed in two years? Apparently, Unity lost some lasers to focus along!

going

arzi,
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@aras Next:

"At Unity, we are -- where's my glasses?"

djlink, to random
@djlink@mastodon.gamedev.place avatar

It was common for games to have a "maybe time to take a break?" messages, especially Nintendo. Maybe to cover some legal stuff, or to enforce a good play-life balance, I never thought it was a bad idea, but we don't see that stuff much these days.

arzi,
@arzi@mastodon.gamedev.place avatar

@djlink now it's "hey, maybe it's time to give us some money, or idk if you're like poor of something, we could do with a rave review. Or all your personal data, your call, really."

arzi,
@arzi@mastodon.gamedev.place avatar

@djlink doorbell rings
Thugs: "Boss wants to know what's taking with sharing the contacts. You don't want 'im to think you got no friends, do ye? No one to miss you, if ye get me drift, aye?"

jonikorpi, to random
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I don’t think people talk enough about what a bad experience “we need to download some more data” is with games on iOS. No auto-updates, can’t even tab out without the download getting paused. Just gotta sit here keeping the screen awake.

arzi,
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@jonikorpi really? Still? I thought you could at least download things as a background process. Not sure if Unity supports that though.

arzi, to gamedev
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Here's my submission: https://arzi.itch.io/a-witch-comes-to-town

A cosy where you play a newly appointed village witch and help the villagers.

Made entirely in C with BearLibTerminal and Miniaudio, probably the last time I'll make a jam game in C 😆 Almost all the content is in .json files and the same code generated both the dungeons and the outside areas.

arzi, to gamedev
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Do we do teasers for jam games?

Of course we do teasers for jam games and then we complain after that jam that we didn't have time to polish the gameplay enough.

video/mp4

arzi, to gamedev
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Here's a bit of my progress: readable books. I also got quests and a simple inventory in (so you can carry items needed to complete the quests).

In general, I'm a bit more happy with my progress than last year at the same point, even tho doing this in C is really time-consuming! Oh, well, maybe next year I'll do a chill one with an engine and without any extra frills 😆

video/mp4

arzi, to random
@arzi@mastodon.gamedev.place avatar

Skyclad - No Deposit, No Return

https://www.youtube.com/watch?v=41DVJlw0Z6o

Tiamat - Return of the Son of Nothing

https://www.youtube.com/watch?v=OZufhIvdJds

Manowar - Return of the Warlord

https://www.youtube.com/watch?v=SR39birKwwo

Iron Maiden - Back in the Village

https://www.youtube.com/watch?v=Sr3ZdgIdmDw

Orphanage - The Case of Charles Dexter Ward

https://www.youtube.com/watch?v=kPv6fE4WVsc

cosmicvoid, to ethelcain
@cosmicvoid@mastodon.gamedev.place avatar

Getting closer to 50 reviews for Twilight Oracle!
Played the game? Why not write a review?🥰

Twilight Oracle is a comedy point and click adventure I've recently released, get it on Steam 👇
https://bit.ly/twilight-oracle

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arzi,
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@cosmicvoid Fine! Bought it, but when I'll have time to play.. well, let's see 😆

djlink, to random
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arzi,
@arzi@mastodon.gamedev.place avatar

@djlink Since the bots were integrated with Discord, I think they might be directly liable. They might not care for a few Mastodon admins complaining, but they will when the lawyers come calling.

arzi, to gamedev
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One exciting thing about #C is that because so many things are actually unspecified, you can accidentally get a correct result that works fine until you change something completely unrelated that for reasons unknown changes the value of an uninitialised variable and everything goes boom.

arzi, to gamedev
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I got maybe a bit carried away with last Friday's project and now have this 😅

Somewhat surprisingly, I'm pretty happy with my plain C codebase so far, and have learned to appreciate modern conveniences such as automatic stack traces and error handling 😆

#c

video/mp4

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