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alessandro

@alessandro@lemmy.ca

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alessandro,
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At this point, the only way Bethesda has in order to avoid ES6 being over-hyped is saying something on the line: “Uh, do you remember that Skyrim game we made decade ago? Well, we’re making a sequel… and it’s crap”

Not that they will succeed: people will be over-hyped anyway. But it’s something they can say and afterwards not being accused of over-hyping their game

alessandro,
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At this point people expect the vastity of ES2 with plot density of Baldur’s Gate 3: good luck with that.

alessandro,
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In the RISC space they are, currently, almost de facto monopolistic (we’ll how RISC-V will go, hopefully). X86 is fought between AMD and Intel, this gives us a leeway on how much scummy either of the two are. ARM is very competitive because they chased many industries so far, the last one is x86: if Intel and AMD go for ARM’s RISC, they will basically subdue themselves under ARM.

It’s not about ARM being a good or bad company, the issue is when a company become monopolistic they are basically forced into change their founding ground.

Valve is an example of a company that tries to avoid monopolies (even self one) as much as possible.

alessandro,
@alessandro@lemmy.ca avatar

People that control companies, CEOs, are mostly people hired by company’s share holders (ie: Steve Jobs). Due their position (they don’t really “own” the company) they do whatever it takes to keep their own job up: make the company make money as quick possible, mid or short terms.

RISC-V require a foresight to the future, where company spend more money now, but will get stuff for free in the future. The problem is in the CEO themselves: they are supposed to make “bleed” money to the company (risk to be fired) just to, hopefully, give the company free RISC-V and freedom… all while they don’t know if they are already fired in the meanwhile.

alessandro,
@alessandro@lemmy.ca avatar

The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.

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