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SJohnRoss, (edited ) to Nostalgia
@SJohnRoss@dice.camp avatar

Pondering the publishing gimmicks of my childhood:

  • Pop-Ups (sometimes with bonus sliding/rotating)
  • Scratch and Sniff
  • Red-filter secrets
  • "Invisible ink"
  • Flexidiscs
  • 3D w/paper glasses

There were others, but those I actually enjoyed. Some, I was not the target audience for (like "panels of fur for some goddamn reason").

My only nostalgic pang is realizing the flexidisc is the most deaddy deadest, because only hipsters and hardcore collectors have phonographs anymore. ๐Ÿ˜ฎ

119v0080,

@SJohnRoss new hipsters are born each day :) vinyl is making some sort of comeback, sales have gone up 10% to $1.4 billion in 2023, and outsold CDs for the second time since 1987. amazingly, there are actually new Flexi Discs manufactured as singles

SJohnRoss,
@SJohnRoss@dice.camp avatar

@119v0080 Astonishing! Also nifty. ๐Ÿ˜ฒ๐Ÿ˜Š

SJohnRoss, to Creativity
@SJohnRoss@dice.camp avatar

Inexperienced Creator: "Where do you get your ideas?"

Experienced Creator: "Where do you find the time to implement all the ideas?"

Over-Experienced Creator: "Is there a way to make the ideas just shut TF up for a day?"

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

Folks sometimes ask me if I'll ever just publish an all-in-one article describing in detail.

I have long intended to. My main problem is that, every time I draft it, its ideal form seems to be a kind of mutant pick-a-path "Choose Your Own Socratic FAQ" monstrosity and I hate that. ๐Ÿ˜…

Eventually I'll just surrender to that, resign to it, and do my best to make it funny.

mcmartin,
@mcmartin@mastodon.gamedev.place avatar

@SJohnRoss The "Oh, the good kind!" was me to describe the reaction of the crowd.

As for the games, I haven't managed to properly run Toast yet, but also a specific skill I need to work on is that I'm not great at actually shifting appropriately into being NPCs and having them be distinct enough to "work" has been an issue.

Mostly just an experience thing.

SJohnRoss,
@SJohnRoss@dice.camp avatar

@mcmartin Aha! Well, kind crowd then. ๐Ÿ˜

I did an article on inhabiting distinct NPCs that might be a useful read (it's a quick one, at least). It was for an old Star Trek RPG supplement published by LUG and then purchased by WotC who buried it because they have no Trek license. ๐Ÿ˜ฌ

The point being, if I dig it up and send it to you, nobody is left to care.

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

Flopped into the chair outside our door, after a neighborhood stroll.

In a nearby yard, some kids are playing; three or four of them. Making up games as they go, shouting out rules, counter-shouting rules changes. ๐Ÿ˜

That's good stuff. โ˜บ๏ธ

SJohnRoss, (edited ) to random
@SJohnRoss@dice.camp avatar

When I try to describe to a designer unaccustomed to it, the Half-Dozen Rule often fills their eyes with horror.

Them: I need to design prep for SIX approaches?
Me: Twelve. Sorry about the name.
Them: [sweating] Uhh ... Violence and ... Convincing? Um ...

But once you have some tools, it's not hard to hit that tiny minimum. Recall some of the tools:

  • Problems with problems
  • Causal Chaining
  • Fuel-Sourcing
  • People Up
  • Five Root Forms

Try it. It's (really) fun. ๐Ÿ˜Š

pteryx,
@pteryx@dice.camp avatar

@SJohnRoss Causal chaining reminds me of a worldbuilding tip I've heard: ask "why" three times deep in order to dig up depth and find routes to originality.

SJohnRoss, (edited )
@SJohnRoss@dice.camp avatar

@pteryx I posted and then deleted this graphic yesterday, but here's a poke I took at Rufus' causal chain two steps in each direction (cause and consequence). In a real design I'll do chains for every significant person or element, and branch and tangle them.

In an action-mystery design specifically, I'll do another dimension, which is advancing and rewinding the timeline, to find the best point of PC contact.

SJohnRoss, (edited ) to random
@SJohnRoss@dice.camp avatar

While the five root forms are an arbitrary chunking/distillation of a complex design issue, they're a useful set of chunks for eyeing centrality.

Just as higher-trust adventures tend to cluster multiple problems, higher-trust problems tend to cluster multiple "forms."

The Huzrael in Toast, designed in part to be an example, are simultaneously Imperiled, Misplaced, and Failing.

Three of their number (Hirash, Jaina and optionally Amrad) embody At-Odds and/or Harmful.

SJohnRoss, (edited )
@SJohnRoss@dice.camp avatar

The value of this is manifold, but the two most basic benefits are:

  1. It's another "balancing" technique to reduce presumptivenes. Essential.

  2. It helps develop the easy-to-overlook quality of being solvable by degrees rather than all-or-nothing, which isn't essential, but it's hugely valuable for characterization potential and for giving the PCs more tools to author their own standards of success (two sides, same coin).

Acantigue,
@Acantigue@dice.camp avatar

@SJohnRoss Just gotta affirm and share that checking the Fedi-feed of course is scrolling from below. And slowly scrolling and seeing the bottom half of the graphic first had me already guessing it was your post by warm style of graphics alone. :verified:

SJohnRoss, (edited ) to random
@SJohnRoss@dice.camp avatar

Of the twenty-something fantasy city-books highlighted in the biblio, Eidolon (and Sel-Kai) might take the "pleasantly surprised" award, because I've never been a Shadow World fan (still not) ... But my preconceptions were unfair to this book, which is Really Very Good. While it has some of Amthor's usual tics, they often end up serving, rather than undermining, the design. Dragon magazine called it the jewel of the Shadow World crown, and I agree.

AndreasDavour,
@AndreasDavour@dice.camp avatar

@SJohnRoss I see. Thanks!

One habit of his I never liked was the excessive amount of history writing, but he loved his Tolkien and never bothered to hide it.

AndreasDavour,
@AndreasDavour@dice.camp avatar

@SJohnRoss we do indeed.

SJohnRoss, (edited ) to random
@SJohnRoss@dice.camp avatar

Ugh. Just saw someone blatantly violating my copyright over on Ye Merrye Drive Thru, to the tune of an entire book.

I strongly suspect it's an innocent mistake, something devoid of malice or sneaky intent ... but ugh. I mostly just hate having to email the DTRPG people; they've never been easy to work with on anything, and previous copyright-violation issues have been minor nightmares.

#TTRPGPublishing

Silverlion,
@Silverlion@dice.camp avatar

@SJohnRoss Always a wonderful topic

SJohnRoss,
@SJohnRoss@dice.camp avatar

Okay. Seems to be 95% resolved with only minimal head-desking. ๐Ÿ˜“

The violating title has been taken down and the publisher seems to mostly understand.

DTRPG did well; I could hardly recognize them.

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

It's one of Those Days on here.

Time to perma-Mute half the feed. ๐Ÿ˜ฌ

#HTTRPG

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

It's been far too long since I've just gone browsing at an office-supplies or art-supplies store, ogling stationery and cartography goodies I don't technically need but viscerally crave.

#Stationery #OfficeSupplies #ArtSupplies

SJohnRoss, (edited ) to worldbuilding
@SJohnRoss@dice.camp avatar

More demographic mapping today. This is an early draft of the four dominant cultural/faith/language clusters as represented by Human inhabitants. There are no "race cultures" in the Candle Islands, though there are plenty of people who believe there are. For example, the spots of red are Saman Humans (Humans who are culturally Fjurin, Rolig or Grazny), which many Imperials dismiss as "Humans who think they're Dwarves I guess?"

SJohnRoss,
@SJohnRoss@dice.camp avatar

@ChukG Dwarves get a lot of attention in Hammondal because they share a plurality with Humans ... and there's some discussion of what makes a Dwarf "Dwarf Enough" for some formulations of that idea, and of the struggles some face with those presumptions. Meanwhile, half of the Mantoche in the city are Boranese but ALL of them often get treated as IF they're Boranese, and so on. Uresia had this, too, but in a city-focused gameworld it gets ... sharper. ๐Ÿ˜ฌ

SJohnRoss,
@SJohnRoss@dice.camp avatar

@ChukG (There are comparable but distinct concerns for all the peoples in the city, but the dance between Human, Dwarf, and Mantoche gets the most ink ... but there's plenty of anxiety left over for the Elves and Barling and Bears and such).

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

[briefly perks up at chatter about a new Discworld RPG]

[notices it's Modiphius]

[sighs]

[perks right the fuck back down]

GrumblingGM,

@SJohnRoss It was just mentioned earlier today on our Discord and the first response was that #RISUS is still the best Discworld TTRPG. @TheBeardedBelgian

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

We're moving a bit further down the valley next week, in the name of cheaper rent, shorter commutes and other good and necessary things ... And it's got us back with our favorite landlords from a couple years ago. Just amazing, sweet folks. Signed ye merrye lease today. Feels like a homecoming.

#MundaneLife #Moving

SJohnRoss, to academia
@SJohnRoss@dice.camp avatar

Dear academic publishing:

Oh, you.

#Medieval #Academia #ExpensiveFanzinesForWeirdos

SJohnRoss, to random
@SJohnRoss@dice.camp avatar

I know I'm twenty years late to the party but this morning I'm excited about Markdown. ๐Ÿ˜…

unpossible,

@SJohnRoss Huzzah! I have an unnatural love of Markdown.

unpossible,

@SJohnRoss It is zesty, innit?

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