liaizon, to random
@liaizon@wake.st avatar

Has anyone got #Uxn running thru #Delta on iOS?

liaizon, to random
@liaizon@wake.st avatar

So with emulators now fully allowed and alternative app stores for iOS I wonder how long it will be before someone brings #Uxn roms to the iPhone

arnelson, to RaspberryPi
@arnelson@fosstodon.org avatar

https://github.com/ar-nelson/uxnpi

Uxn on the GPi Case 2W is finally usable! I have Fourtette (https://github.com/nf/fourtette) working now, fully playable! Though only at 1:1 pixel ratio and with no audio.

This is running directly on the bare metal of the Pi Zero 2W, using Circle for graphics and USB gamepad drivers.

Video of Fourtette (Tetris for Uxn) running on the GPi Case 2W.

capital, to random
@capital@scalie.zone avatar

Reading .chr and .theme files made with Nasu via LOVE.

#Lua #Uxn

compudanzas, to random
@compudanzas@post.lurk.org avatar

we are live now! we are streaming a revision of the second part of the second day of the #uxn tutorial!
see you at https://twitch.tv/compudanzas

#maintenancePractice

tsalvo, to random
@tsalvo@mastodon.social avatar

A couple games are getting so close to playable!

I’m going to try running
some FPGA simulations in GHDL for some basic test ROMs, and compare output logs to the Uxn software emulator. The simulator runs many thousands of times slower than the real thing, and is a pain to set up, but I think I can no longer guess my way through it. Too often I’m trying random ideas, waiting 10 mins for a build to finish, and then seeing if it worked on the Pocket 😅

#AnaloguePocket #uxn #varvara

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tsalvo,
@tsalvo@mastodon.social avatar

Tet is also kind of running! 🤪

#AnaloguePocket #uxn #varvara

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tsalvo, to random
@tsalvo@mastodon.social avatar

A little more progress on the Uxn core for Analogue Pocket! Some of the test ROMs are looking a little closer to how they are supposed to 😀 I started to fix some issues with how I was implementing the multiple sprite drawing, but I think I still have some more work to do with blending.

Sorry for the lack of updates lately - progress has been slow because I was really sick for a while. Feeling much better now!

#AnaloguePocket #uxn #varvara

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sara, to random

My favourite thing about is that every time I look at it, despite how remarkable it is, all I can think about is building my own mini compute space. It’s good at what it does, but for me its power is in inspiring the notion that little compute spaces informed by a small perspective are possible, and should be more common.

It’s just like Morrowind in that I could never get very far in the story without starting to build mods and my own games.

It’s an uncommon metric—useful and inspiring.

spook, to random
@spook@pleroma.m68k.church avatar

Quick question - let's say you want to prepare slides for a presentation, what would you use?

I know about spit, but I'm curious about other options too, doesn't matter if it's an acme script or an program, anything goes!

tsalvo, to random
@tsalvo@mastodon.social avatar

😂 not quite there with sprites, but sometimes the bugs are cool looking anyway! I’ll keep trying more this week. Slowly but surely it’s getting closer

#AnaloguePocket #uxn #varvara

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magnetic_tape, to random

Hacking a driver to load Linux after a Blue Screen of Death in Windows. I wonder whether it would be possible to load a tiny #uxn env from @neauoire instead... 😎

(From the always excellent @thegrugq newsletter)

https://www.tomshardware.com/software/operating-systems/driver-hack-lets-you-run-linux-after-windows-bsods-no-reboot-required

tsalvo, to random
@tsalvo@mastodon.social avatar

A few more ROMs are working on the Analogue Pocket Uxn core, and input is hooked up now! I have so much more to do, so a lot of things still don’t work, but a little more progress is always exciting to see! 😀

Next, I’ll try to implement the auto-advancing sprite drawing (where a single instruction could draw as many as 16 sprites).

#AnaloguePocket #uxn #varvara

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Hiro, to random French
@Hiro@loutre.info avatar

#uxn running on my Zaurus Husky :3 🦖🐶

It's uxn38, running the timer ROM from its example programs! I made a custom rootfs with buildroot and an old kernel on an SD card. I wanna make something out of this cute little puter and #uxn seems to be a good fit!

uxn38: https://github.com/zzo38/uxn38

rl_dane, to Synthwave
@rl_dane@alpha.polymaths.social avatar

Guys... help me...

the madness....... it's back.

#SYNTHWAVE #swaywm #uxn #potato

cc: @ivan @amin

Oh yeah, and #HappyNewYear and #LangMayYerLumReek

rl_dane, to random
@rl_dane@alpha.polymaths.social avatar

When I was a teenager, "The Talking Moose" kept me company on the corner of the screen of my Macintosh SE while I did my homework. He'd look at me and occasionally crack a joke like "Fuzzy Wuzzy was a bear, Fuzzy Wuzzy had no hair, Fuzzy Wuzzy wasn't very Fuzzy. Was he?" (Man, I loved #Macintalk)

Now, thanks to swayimg, I can have a little #uxn Potato keeping me company while I read the "Introduction to uxn programming" text (not animated or talking of course, but it's still cool+feels ;)

P.S. (Yes, I'm still write-only until next year. Toodles! ;)
P.P.S. (Yes, it still counts as a dopamine detox.)

#uxntal #varvara #potato #ClassicMacintosh

remko, to webassembly
CanLehmann, to random
@CanLehmann@mastodon.social avatar

Reading @neauoire's posts about character input, got me wondering if it is possible to do character recognition with neural networks inside UXN.

After a few hours of work, the answer is: Yeah, kind of (?)

As a proof of concept I implemented a 3 layer neural network trained on MNIST.
Since UXN has limited memory and no floating point operations, I decided to use a binary neural network: Each weight & activation is quantized to a single bit.

#uxn

gnemmi, to climate
@gnemmi@mastodon.sdf.org avatar

Join the Weekly #lispygopher #climate #LIVE NOW on https://anonradio.net:8443/anonradio powered by @SDF

Everyone please share and broadcast @kentpitman 's seasonal climate poem https://climatejustice.social/@kentpitman/111467765589880033

#gopher
In the #lambdaMOO #moo tutorial, someone has spraypainted THIS IS NOT A GOPHERHOLE on one of the walls in red.

Help form my yet unphlogged My Tiny Life review thoughts <3

#lisp
Let's just use #CommonLisp #ironclad #crypto together

Music from @timnewsham

Art by @prahou in #uxn #unix_surrealism

andrew_chou, to tcl
@andrew_chou@toot.cafe avatar

seemingly out of nowhere I've somehow found myself delving deeper into technologies that could be classified as "permacomputing"-friendly or adjacent. I've recently been doing a lot of reading and exploration on things like around redbean, lua, tcl/tk, c, portability, longevity, and "old" tech and can't help but get excited or overly curious about them.

#permacomputing #lua #redbean #tcl #tk #c #portability

andrew_chou,
@andrew_chou@toot.cafe avatar

also doesn't help that a good portion of my feed here is seeing uxn stuff from @neauoire and friends 😂

#uxn

maxime_andre, to random

Always a pleasure to have the first output of console.rom when writing a emulator ☺️ (i'm rewriting my esp32 uxn emulator from scratch)

runjaj, to forth Spanish
@runjaj@mastodon.social avatar

Librito web para aprender #Forth. Lo bueno es que utiliza un interprete de forth en javascript, así que puedes ir probando mientras lees.

Tenía curiosidad de probar Forth desde que supe de su existencia en la primera mitad de los ‘80. ¿Podía haber mirado antes? Sí, pero no lo he hecho hasta hoy. La culpa la tiene #uxn.

Easy Forth
http://skilldrick.github.io/easyforth/

tsalvo, to random
@tsalvo@mastodon.social avatar

Loading Uxn ROMs from the SD card! There are still bugs to work out with a couple ROMs that were working before, but it’s getting there!
#Uxn #Varvara #AnaloguePocket

video/mp4

tsalvo, to random
@tsalvo@mastodon.social avatar

Just fixed a CPU bug where I was just slightly off by one. That was a tough one to find, but more test ROMs are working now.

I started out with an 18MHz clock speed on the Pocket, which ought to be more than enough for everyone right? 😅 I’m gonna try to see if I can increase that speed. Maybe I can also get some more instructions to complete in fewer cycles. Then finally, I’ll go back to working on sprites!

#Uxn #Varvara #AnaloguePocket

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tsalvo, to random
@tsalvo@mastodon.social avatar

A little more progress on the Uxn core for Analogue Pocket! Screen vectors are working, at least partially. This means that “game logic” code, which needs to execute once per frame, is handled correctly. This is assuming we are starting on a new frame where the CPU isn’t already busy. Otherwise, it will wait another frame to try again.

“What’s your vector, Victor?” 😀

#Uxn #Varvara #AnaloguePocket

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