jay, (edited ) to n64
@jay@toot.zerojay.com avatar

A look at a recompilation tool for N64 games to allow native PC ports without the crazy amount of manual work needed to decompile them first. Very impressive stuff here. Legend of Zelda: Majora's Mask is the first release to get the recompilation treatment with even a native Linux port that works on the Steam Deck.

https://www.youtube.com/watch?v=ywWwUuWRgsM

#n64 #retrogaming #nintendo #zelda #zeldamajorasmask #nintendo64 #recompile #romhack #roms #steamdeck

itnewsbot, to retrocomputing
@itnewsbot@schleuss.online avatar

Perfect Dark: Recompiled - There’s an interesting renaissance of Nintendo 64 gaming, powered by the ability t... - https://hackaday.com/2023/11/05/perfect-dark-recompiled/

etenil, to emacs
@etenil@emacs.ch avatar

So I'm really #confused as to what the right way to #recompile #emacs is.

Periodically I'll do a git pull in my local copy of the git repo's emacs-29 branch. But most of the time, running make just ends up with an error about an Org version mismatch that forces me to run make bootstrap instead...

Could someone help shed some light on this?

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