Not the way I was planning to spend half of my day today...
Sink got backed up, so I had to rip everything out, clean the pipes under pressure and then put it back together.
And then, unrelated, I noticed that there was about 200 litres of groundwater in the concrete hole where my water meter is. aaarg...
Anyway...
Cube 18 - May 2003 (UK) has just been added to the magazine catalogue.
Turns out there was a bunch of Christmas content that I missed out on from some of my favorite games like Sonic Adventure
and Sonic Adventure 2 that was only available on the Dreamcast but not in the GameCube ports of the same games.
Review for Splinter Cell: Chaos Theory on GameCube.
Taken from NGC Magazine 106 - May 2005 (UK)
I got the original Splinter Cell on Xbox back in the day alongside Halo.
And while I adored Metal Gear, I couldn't get into it. The gameplay just didn't click with me. I didn't know how to play I guess.
I really want to revisit this series one day as I feel I missed out on something.
Today's #VGMWednesday theme is Let's Take a Breather, all about safe rooms or non combat areas.
I love the original Luigi's Mansion, which used it's main theme in many arrangements of different instruments depending on the mood of the scene.
The theme that plays in E. Gadd's Lab between chapters is a nice synthy arrangement
Finally got to playing around with PlayStation 2 emulation on my Steam Deck via EmuDeck. It's not intuitive that you need to use the PCSX2 QT emulator rather than through EmulationStation Desktop Edition like I do with 8 and 16-bit consoles (plus PSX and PSP, though they use standalone emulators, but launch via ES-DE).
So far, Final Fantasy X runs at 2x graphical scaling without too many graphical glitches. Need For Speed: Hot Pursuit 2 has strange audio cut outs during the intro FMV but not during a quick game.
At this point, I'm using ISO or .bin+.cue files and haven't converted them to DVD-format CHD files. Maybe later once I see how other games play.
Although the guide is now a year old, I have been using Retro Game Corps' Steam Deck emultion guide as a way to remember all of the various key mappings and hotkey combos between the various non-RetroArch emulators (consistency, there is none).