chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This week in the Bevy ecosystem we see Tiny Glade ship a Steam demo, live VJ sets powered by Bevy, screen space reflections in the deferred renderer and more.

We've also got the usual showcases and a couple really interesting crate release for 2d lighting systems and gpu particles.

https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting

#rustlang #bevyengine #gamedev

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦕 added castle themed assets
🐢 lighting changes & sky -> fog
🦜 tile map refactor

funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀

(all 3d assets are made with )

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

controller support plus 32-angles of sprite rendered out for each animation. Makes it feel much more "3d"-y even though its all 2d sprites.

isometric projection is now also being applied to the directional input and the raycasts, etc.

video/mp4

djee, to rust
@djee@mastodon.gamedev.place avatar

🎆 Bevy Hanabi v0.11.0 is out!

Plenty of changes for that new version. Most notably, 🎆Hanabi now supports (a bit experimentally) trails and ribbons!

Another exciting change is that alpha-masked particles now use the depth buffer, fixing any flickering due to indeterminate Z order.

Migration guide: https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/docs/migration-v0.10-to-v0.11.md, and
CHANGELOG for a full list of changes: https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md

📦https://crates.io/crates/bevy_hanabi/0.11.0
🦀https://github.com/djeedai/bevy_hanabi

#bevyengine #rustlang

Firework particle effect showing sparks fading from white and yellow to red before disappearing. The particles appear bent, thanks to the use of small trails giving some curvature to them, very much like a real world spark trail of a real firework.

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

I'm doing a lot of Blender -> Bevy work at the moment, and I needed a way to visually check the resulting texture atlases. Hence this sprite viewer that pulls in the metadata I'm generating via python scripts and Blender.

bevy_inspector_egui on a Resource + the generated information and I can check the animation for any directionality and any animation.

#bevyengine #rustlang #gamedev

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦛 added ground type 'base'
🐔 ground tiles can be gathered
🐊 ..and placed if the tile is 'base'

#bevyengine #gamedev #indiegame #rustlang

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐍 added items for tile objects
🦊 small plants can be gathered
🐳 ..and placed if the tile is empty

#bevyengine #gamedev #indiegame #rustlang

video/mp4

rsk, to gamedev
@rsk@mas.to avatar

Hey! my little rocket game "Scriptgrip" is now available online 🚀 #bevyengine #gamedev #rustlang

video/mp4

chrisbiscardi, to random
@chrisbiscardi@hachyderm.io avatar

isometric debugging with #bevyengine gizmos

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐉 reworked the fireball to be a quick ranged attack
🦊 ..which completes the first combat rotation!

#bevyengine #gamedev #indiegame #rustlang

video/mp4

dekirisu, to random
@dekirisu@mastodon.social avatar

🐦 added a gap creating attack

#bevyengine #screenshotsaturday #indiegame

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦜 added a gap closing attack
🤏 another small step towards a combat system

The attack is lacking some VFX to feel better, but future-me will figure something out! 👀

#bevyengine #gamedev #indiegame #rustlang

video/mp4

chrisbiscardi, to random
@chrisbiscardi@hachyderm.io avatar

diving back into wgpu 0.20 + winit 0.30 with a focus on referencing #bevyengine crates and connecting concepts.

chrisbiscardi,
@chrisbiscardi@hachyderm.io avatar

its all rgb anyway, why not use better colors than r=1, g=1, b=1

fasterthanlime,
@fasterthanlime@hachyderm.io avatar

@chrisbiscardi yes yes yes

herberticus, to rust
@herberticus@fosstodon.org avatar

My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. https://pragprog.com/titles/hwmrust/advanced-hands-on-rust/
#rust #rustgamedev #bevyengine

@pragprog beta books get you most of the e-book now (sadly, we can’t ship out a new print for every beta!), and each subsequent release as the book advances towards final release. You can also file bug reports and help make the book better.

carlton,
@carlton@fosstodon.org avatar

@herberticus @pragprog Wowser! Super exciting!

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦀 added target locking
🐪 ..to a nearby enemy on key press
🐧 most attacks will be directed towards it

#bevyengine #gamedev #indiegame #rustlang

video/mp4

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines