During the winter i developed another #livecoding tool. For visuals and for manipulating predefined sounds. The movements in the visuals are able to communicate with Synths in #SuperCollider.
Now i have published the source code and a few examples. The last days i started to write a description. The description is still very incomplete.
@noneuclideandreamer
Mit diesem Buch habe ich das programmieren von Sounds gelernt. Ich hatte kein Wissen über Notensysteme und was sonst alles noch zur Kompositionstheorie gehört. Die Programmiersprache für #SuperCollider stammt wahrscheinlich von der objektorientiertem Sprache Smalltalk ab.
The SuperCollider Book
Edited by Scott Wilson, David Cottle and Nick Collins
ISBN-13 : 978-0262232692
@noneuclideandreamer Hier habe ich angefangen zu beschreiben wie ich #Java und #SuperCollider kopple. Das "Jean live coding System" ist damit noch nicht erklärt. Aber die Links zeigen wie die Visualisierung Open Sound Control Telegramme sendet. Und wie die passenden Empfänger in SuperCollider aussehen. Weiter oben im Text ist auch meine Motivation notiert warum ich die audio-visuelle Kopplung gerade so gelöst habe.
while i do intend to get to the bottom of the issues with the EeePC, i needed a backup plan for small sound computing in case it doesnt work out. now trying out a Raspberry Pi 3B with Patchbox OS. the bundled #SuperCollider is a bit older (3.11) but it does work out of the box.
not entirely happy with how this OS comes with telemetry by default, but it is at least easy to disable.
trying to make another #SuperCollider box out of this 2007 EeePC 900. scide sadly segfaults on startup, but i was able to play some sines thru command line sclang. i prefer #Emacs over scide anyway, so setting that up now...
#SuperCollider users: If you still remember your beginnings with :sccube:, what were your obstacles? What do you wish someone told or showed you back then?
Or if you're currently still considering yourself a beginner, what are your most annoying points of frustration?
@draco Diese Frage beschäftigt mich seit ich mit #SuperCollider angefangen habe:
Wie generiere ich einen Sound der zwischen dem melodischen einer vorgefertigten Komposition und einem Rauschen liegt? Etwas machen das teilweise noch innerhalb den Hörgewohnheiten liegt aber die Wahrnehmung bricht.
Also NICHT eine Bach MIDI Datei anspielen.
Aber auch NICHT ausschließlich White - Pink - Noise generieren.
Das andere Interessante ist Granular Synthese. Es könnte der Ansatz sein.
i heard there was a new edition of the #SuperCollider book (MIT press) in the works which was expected to be published in 2023. anyone know the status of that?
Looking for live coders! —musicians and visualists— for a night of live code performances in an immersive projection environment.
Endemics Collective is hosting PLANET TKARONTO in Toronto, Canada on June 8, a satellite event for the International Conference on Live Coding 2024.
The call for performers with more info is at: https://bit.ly/planet-tkaronto .
Live coding is inclusive and accessible to all. We are looking for performers who challenge conventional forms and techniques, disrupting traditional aesthetics and values, and who can engage with the audience directly in the art-or-music-making process, breaking down the barriers between artists and audiences. Performers from underrepresented groups or backgrounds are encouraged to apply.
#introduction
Hi ALL!
My interest is focused on the use of pure sound. I mainly use sine oscillators for #livecoding in #supercollider both for sound and visuals. All this results in a lot of #sinewaves and a #minimal aesthetic.
@noneuclideandreamer Wenn ich Sounds generiere, welche direkt aus einer Animation getriggert werden, so generiere ich den eigentlichen Sound in #SuperCollider.
Aus Sicht von Java oder C++ ist es dann lediglich das Absenden von OSC Datenpakten zum richtigen Zeitpunkt.
"Use a Library you haven't used before." Die neue Bibliothek wäre dann javaosc-core
import com.illposed.osc.*
Allerdings ist SuperCollider nicht trivial. Draco kennt sich mit SuperCollider aus. @draco
Ok, so I want to know when the first stable, non-beta, version of #SuperCollider 3.0 was released.
McCartney announced work on SC3 in 2002:
McCartney, James. “Rethinking the Computer Music Language: Super Collider.” Computer Music Journal 26, no. 4 (2002): 61–68. http://www.jstor.org/stable/3681770.
I was using a beta version in a concert in December of 2003 (it, crashed, lowering my score for the class by half a mark).
Because the Wesleyan builds were highly reliable and stable, I think the 20th birthday should be set not at the earliest alpha release or the creation of the sourceforge repo but on the 27th.
I'll stream via @streamer an hour of sound improv probably using #SuperCollider a lot, + an hour of some great music we released at @kamizdat netlabel, hopefully explaining a little bit about artists and the label.
@LordCaramac I have started going down the rabbit hole of algorithmic composition and it turns out the #supercollider mini-language is modeled on #smalltalk (which I knew nothing about!)
Commercialization of technology in the last decades by-and-large meant dumbification - creating the widest possible addressable market (see idiot "smart"phone devices).
As that approach saturates it is plausible that people will start revisiting useful patterns that have been steamrolled into oblivion
Diagram 1, 11 and 12 from "Modern telegraphy : some errors of dates of events and of statement in the history of telegraphy / exposed and rectified by Samuel F. B. Morse"
Electroacoustic Improvisation 036 (Live coding with Supercollider) (www.youtube.com) French
Free download : https://archive.org/details/electroacoustic-improvisation-036ConfigurationOperating system : ArchlinuxDigital audio workstation : ArdourAudio...