Komac, the Kotlin program for creating Winget packages, has now been rewritten in Rust (github.com)

In other news, URLs are now delimited by a space rather than a comma when updating manifests. Komac uses a very small amount amount of memory and has been heavily optimised to minimise memory usage (especially heap allocations). Updating Android Studio (a 1GB+ binary) consistently took just ~3.5mb memory. Komac now has a...

Komac, the Kotlin program for creating Winget packages, has now been rewritten in Rust (github.com)

In other news, URLs are now delimited by a space rather than a comma when updating manifests. Komac uses a very small amount amount of memory and has been heavily optimised to minimise memory usage (especially heap allocations). Updating Android Studio (a 1GB+ binary) consistently took just ~3.5mb memory. Komac now has a...

Komac, the Kotlin program for creating Winget packages, has now been rewritten in Rust (github.com)

In other news, URLs are now delimited by a space rather than a comma when updating manifests. Komac uses a very small amount amount of memory and has been heavily optimised to minimise memory usage (especially heap allocations). Updating Android Studio (a 1GB+ binary) consistently took just ~3.5mb memory. Komac now has a...

Bevy 0.12 (bevyengine.org)

For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our Quick Start Guide to try it today. It's free and open source forever! You can grab the full source code on GitHub. Check out Bevy Assets for a collection of community-developed plugins, games, and learning...

OC Make invalid states unrepresentable (geeklaunch.io)

Some programming languages have really powerful type systems, so we're really leaving money on the table if we don't take full advantage of them. In the case of Rust, I believe the type system has been shown to even be Turing-complete! (That's not an injunction to implement everything at compile-time.)...

Safe Network Dev Update 29 June, 2023 (safenetforum.org)

A good week of bug fixes and tweaks in preparation for our next testnet: NodeDiscoveryNet, which will look at how nodes find each other on the network. We’ve found a cause of excessive memory usage. We thought that nodes were only sending messages to the eight closest nodes to them, whereas they were actually sending messages...

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