marioguzman, to macos
@marioguzman@mastodon.social avatar

Introducing QuickTune 7 for macOS + Apple Music. A project in collaboration with @tuomas_h.

Control Apple Music with this mini player that has the look and feel of QuickTime 7 on Mac OS X Tiger.

Download for free today!
https://marioaguzman.github.io/quicktune

#QuickTune #QuickTime #MacOSX #MacOSXTiger #macOS #AppleMusic #Aqua

jkohlmann, to macos
@jkohlmann@mastodon.social avatar

What’s the accepted replacement for QuickTime Player Pro 7 these days?

thias, to retrocomputing
@thias@mastodon.social avatar

Writing a QuickDraw decoder gave me some ideas on how to generate compact Pict images. This could be useful when small programs are desirable, like when they are stored in a ROM chip. https://wiesmann.codiferes.net/wordpress/archives/37513

thias, to VintageOSes
@thias@mastodon.social avatar

This evening, I added support for the SGI image format embedded inside QuickTime containers to my QuickDraw viewer. Turns out SGI images have a 512 byte headers which QuickTime strips, as the data is redundant with what is stored by QuickTime. So before rendering, the full SGI file needs to be reconstructed.

https://github.com/wiesmann/QuickDrawViewer

heliomass, to apple
@heliomass@mstdn.ca avatar

📖 “An early spatial experience” https://michaelsteeber.substack.com/p/an-early-spatial-experience

I have fond memories of QuickTime VR, especially endless hours virtually exploring the Starship Enterprise. It was a really elegant and well implemented technology.

#Apple #VR #VirtualReality #QuickTime

uliwitness, to retrocomputing
@uliwitness@chaos.social avatar

So, anyone know why the original iPhone's movie player functions were all named starting with “Fig" ... ?

I remember the calls' names felt like rewrites of QuickTime at the time ... was this what later became AVFoundation, or a completely separate thing?

Anyone know?

#quicktime #retroComputing #retroProgramming #macintosh #mac #apple #iPhone

tk, to apple
@tk@bbs.kawa-kun.com avatar

QuickTime interactive

During the development cycle for QuickTime 3.0, part of the engineering team was working on a more advanced version of QuickTime to be known as QuickTime interactive or QTi. Although similar in concept to the wired movies feature released as part of QuickTime 3.0, QuickTime interactive was much more ambitious. It allowed any QuickTime movie to be a fully interactive and programmable container for media. A special track type was added that contained an interpreter for a custom programming language based on 68000 assembly language. This supported a comprehensive user interaction model for mouse and keyboard event handling based in part on the AML language from the Apple Media Tool.

The QuickTime interactive movie was to have been the playback format for the next generation of HyperCard authoring tool. Both the QuickTime interactive and the HyperCard 3.0 projects were canceled in order to concentrate engineering resources on streaming support for QuickTime 4.0, and the projects were never released to the public.

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