Downloaded the Witcher 3 REDkit. Can't imagine I'll find the time to properly look into it within this year, but downloaded it nonetheless. https://www.gog.com/game/the_witcher_3_redkit
At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.
I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.
I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...
Well I said I might slow down with releasing stuff but here we are...
I've been working on lots of Stardew Valley mods recently, and I used to use a great mod called GameSpeed that let you change the rate that the game runs at,, but sadly it's incompatible with the latest version.
So, of course I did the only normal thing to do and taught myself C# and wrote my own implementation of the idea for SV 1.6! :blobfoxcomfycomputer:
Here's a few relevant links if you're interested in taking a look ^^: