boxofbugs, to pixelart
@boxofbugs@mastodon.gamedev.place avatar

w00t! I took some time this morning to create a better "debug" screen for testing my graphic adventure / point and click scene.

Lots of things still to do, of course, like animation, and depth sorting (which is already setup, but just not working =p) - This is done with Krita for drawing, Tiled for the map/depth, and PhaserJS as the basis for the engine.

A simple demo of a point and click game engine - a forest scene where a little sprite walks across a bridge.

boxofbugs, to pixelart
@boxofbugs@mastodon.gamedev.place avatar

A forest area for a point and click / graphic adventure game im working on.

gugames, to random
@gugames@mastodon.gamedev.place avatar

A game where using everything with everything won't bring you anywhere 😈 but don't worry, there's plenty of hints around 😇

Last 24h to get it at a discounted price!
bit.ly/flabbington

stefano, to tvshows
@stefano@bsd.cafe avatar

Tonight, I'll be watching the final episode of . Whenever I finish a TV series, it feels like the end of an era. It's the same feeling I get when I complete a graphic adventure game. Somehow, it feels like it accompanied me through a phase of my life, and The Office has been a part of my evenings for many months. This is why there are some series and games I've never completed, simply because I'm too attached to them. I confess: I've never (by choice) finished Zak McKracken.

gugames, to random
@gugames@mastodon.gamedev.place avatar

Adventure games are a niche and saturated market. What would make The Will of Arthur Flabbington stand among all others?
If I have to choose one strength point, it's a very funny game. You'll laugh for sure.

DavidBFox, to random
@DavidBFox@mastodon.gamedev.place avatar

The panel was so much fun for us and the audience. Such a supportive group of people. The entire 50 minute talk was 100% Q&A. We could have continued answering questions for hours. Left to right: Paul Toderas (moderator), Zoé Nguyen Thanh (artist), Dave Grossman (co-designer/writer), Ron Gilbert (creator, co-designer/writer), David Fox (lead game programmer), Rex Crowle (art director)

@grumpygamer @thatdave

Large hall, dim purpose-blue lighting, big audience gathering for the Return to Monkey Island panel
panel, 6 people sitting on a stage with the game’s logo on the big screen behind: Paul Toderas (moderator), Zoé Nguyen Thanh, Dave Grossman, Ron Gilbert, David Fox, Rex Crowle
panel, 5 people sitting on a stage with the game’s logo on the big screen behind: Zoé Nguyen Thanh, Dave Grossman, Ron Gilbert, David Fox, Rex Crowle

gugames, to gamedev
@gugames@mastodon.gamedev.place avatar
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