rivetgeek,
@rivetgeek@dice.camp avatar

@Da_Gut @bedirthan @Tim_Eagon @dragoncrown A great example of this are relationship and value statements in Cortex games. They're brief phrases that define the trait. You can question those statements, getting additional dice for a roll, but have to reduce the trait after. When you get to downtime/growth/whatever, you have a choice to make. Rewrite the statement and restore the trait rating, or leave the statement and the reduced trait (typically in exchange for increasing another one).

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