o76923,
@o76923@kitty.social avatar

I just watched Dangerously Funny play the demo for a new #RogueLite called Dungeon Clawler. You play as a rabbit-like plushie doing the Slay the Spire dungeon crawling thing. But the unique gimmick for the game is that you pick your actions with a claw machine grabber.

Between DF's play through and some of the screenshots, it looks like it affords some interesting design space. The size and shape of items determines how easy it is to pick up and how much other stuff you can do with the same pull. Different claws, more pulls per turn, and perks for only pulling certain combinations of stuff pulled together all give a lot of design space. The previews also show how enemies can interfere by adding fluff to the machine, filling it with fluid so some stuff floats, or changing the floor of the machine. DF also accidentally did some out of turn shenanigans when a hammer got stuck on the lip of the prize redemption thing then knocked it over later without using a claw which is either intended high level play or a physics exploit that leads to unintended strats—either would be cool.

It'll be a while before it launches for real but it's worth checking out the demo since it's free anyway.

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