@navi@social.vlhl.dev
@navi@social.vlhl.dev avatar

navi

@navi@social.vlhl.dev

a wannabe hacker just going around

a c gremlin using gentowo

:verifiedlesbian:

♪♫ do you wanna build a c lib ♫♪

♫♪ And yet we laughed despite it all, at this life which has no meaning at all ♪♫

<3 @fleckenstein

"the boop boop menace" -- @ada
"an endlessly romantic cybergirl gf", "my c witch" -- @fleckenstein

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navi, to random
@navi@social.vlhl.dev avatar

a day of coding, and now every button on my steam deck types 'q'

i should've made it 'f', shouldn't i

navi, to random
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oh, i can make my own xkb keymap

and just pick whatever keycode i want for it

that's, really really neat

navi,
@navi@social.vlhl.dev avatar

@lanodan it's gonna be programmatically generated from a config file, so that would happen if the user binds 256+ different keysyms

still, i'll keep that in mind and print out a warning if we get to 256, thanks

navi,
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@lanodan yea, but i'll just start at 1 (0?) and count up for each new symbol, heh

so, it'll get to 256 when the config parser finds 256 different symbols

navi,
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@lanodan used for matches?

navi,
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@lanodan on wayland the keyboard interface usually gives you a keymap (no keymap is valid, means the application needs to be able to handle raw evdev keycodes), but every event gives a keycode.

you're supposed to use xkbcommon on the keymap to get a keysym

so here, i'm making my own keymap based on keysyms the user set, makes little sense to let them input keycodes bc most keycodes won't mean anything,

the virtual keyboard doesn't even have an api to give input a key keysyms, only keycodes

lanodan, to random
@lanodan@queer.hacktivis.me avatar

> wonder how JP folks remember 2+ names for classmates/colleagues/…
> remember that you're french, there's similar nonsense here

navi,
@navi@social.vlhl.dev avatar

@lanodan some, if not most, brazilians have more than 2 names, tho we just call them name and surname, so the surname may be 2+ words

and i had classmates with surnames that were like 5 names

navi, to random
@navi@social.vlhl.dev avatar

oh wow there was a new ep of murder drones out for a month now

thank you youtube for not telling me

navi,
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@lanodan yt feed seems to be only for the whole channel, which has a lot of posts i don't care about but ig i could live with

would be nice if it could generate a feed for a given playlist tbh

navi, to random
@navi@social.vlhl.dev avatar

me seaching for an wallapper: cyberpunk -2077 -edgerunners

the game and show are pretty and all but the results are like 80% random screenshots

navi, to random
@navi@social.vlhl.dev avatar

first i'll make it work, then i'll make it usable, then i'll make it pretty (-ish)

navi, to random
@navi@social.vlhl.dev avatar

steam would be so much better if the frontend/client was open source

keep the drm lib closed, it's shipped with the game, doesn't matter. but open up the client, it has no real reason to be closed except not allowing people to fix it's many flaws

navi,
@navi@social.vlhl.dev avatar

it's funny how it has zero documented flags, seriously, why even ship a man page at this point

navi, to random
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sway is just, segfaulting on the deck, no error, no nothing

welp, issue for tomorrow me to fix

navi, to random
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some things spend more time doing ./configure checks than actually building, that's kinda insane

navi,
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@lanodan appealing if you have time to understand how to build every package i guess

because you lose the easy of just inherit build-system and have it work as is (for meson and autotools usually, make it depends if the makefile is sane)

navi,
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@lanodan and libs which you'd need to manually look for and pkgconfig

doable for simple c programs tho, i think

navi, to random
@navi@social.vlhl.dev avatar

i honestly don't know what a good wayland compositor to put on the deck is

i'll just slap sway and autostart steam for now i think

and make a proper, non-steam, menu later

navi,
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@lanodan oh, that's a good idea actually, i forgot about sxmo

i'll poke at their touchscreen scripts

navi, to random
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finally

broketh thy chains of immutability

navi,
@navi@social.vlhl.dev avatar

@lanodan i've been wanting to do that ever since i got it

steamos always feels really limiting, and specially clunky when it's non-steam stuff, where your options are either mess with flatpak, or manually install to your home, or disable immutability and use pacman but have it be wiped next update

this i can do it my way, and hey, --getbinpkg made it a breeze to install

navi, to random
@navi@social.vlhl.dev avatar

newer rust versions fail to bootstrap older versions even if by a minor version difference

aaaaaaaa

navi,
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(that's why building 1.78.0 is pulling 1.77.0 into the manifest, ig)

navi, to random
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"the destruction of the human experience. courtesy of silicon valley"

navi, to random
@navi@social.vlhl.dev avatar

> Looking forward, the Austin Group is working on the next major revision targeted for 2022.

i think posix missed the mark a little bit

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